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just a code fix for a button that isn't there from a previous experiment
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miss_n
  • 101
  • 3

I'm trying to get an arduino to generate a random pattern in a neopixel grid every time you restart it. But I only get the same number sequence generated each time. What I'm doing wrong?

Here's the sequence that keeps happening: 1110 0000 1101 0011

Here's the code I have so far:

/* ========================== INCLUDES ================================= */
#include "RGB.h"

#include <Adafruit_NeoPixel.h>
#include <Adafruit_NeoMatrix.h>
#include <Adafruit_GFX.h>
#ifndef PSTR
 #define PSTR // Make Arduino Due happy
#endif

/* ========================== NEOPIXELS SETTINGS ================================= */
#define NEOPIN 6
#define MATRIX_W 4
#define MATRIX_H 4


Adafruit_NeoMatrix matrix = Adafruit_NeoMatrix(MATRIX_W, MATRIX_H, NEOPIN,
  NEO_MATRIX_BOTTOM + NEO_MATRIX_LEFT +
  NEO_MATRIX_ROWS + NEO_MATRIX_ZIGZAG,
  NEO_GRB + NEO_KHZ800);


/* ========================== BOARD / GRID STUFF ================================= */

/* coordinates for a 4 x 4 grid
00,10,20,30
01,11,21,31
02,12,22,32
03,13,23,33,
04,14,24,34
*/

int land[4][4] = {};


/* ========================== SETUP AND LOOP ================================= */

void setup(){

  Serial.begin(9600);
  pinMode(randomButton, INPUT_PULLUP);
  
  matrix.begin();
  matrix.setBrightness(60);
  matrix.fillScreen(matrix.Color(off.r,off.g,off.b));
  crossFade(off, white, 50, 5);
  drawLand();
}

void loop(){
  matrix.show();
}

/* ========================== FUNCTIONS ================================= */

  void drawLand() {
  for(int row = 0; row < MATRIX_W; row++) {
    for(int column = 0; column < MATRIX_H; column++) {
     
     land[row][column] = random(0,2);

     Serial.println(land[row][column]);
     if(land[row][column] == 1) {
       matrix.drawPixel(column, row, matrix.Color(red.r,red.g,red.b));
     }
   }
  }
}

I'm trying to get an arduino to generate a random pattern in a neopixel grid every time you restart it. But I only get the same number sequence generated each time. What I'm doing wrong?

Here's the sequence that keeps happening: 1110 0000 1101 0011

Here's the code I have so far:

/* ========================== INCLUDES ================================= */
#include "RGB.h"

#include <Adafruit_NeoPixel.h>
#include <Adafruit_NeoMatrix.h>
#include <Adafruit_GFX.h>
#ifndef PSTR
 #define PSTR // Make Arduino Due happy
#endif

/* ========================== NEOPIXELS SETTINGS ================================= */
#define NEOPIN 6
#define MATRIX_W 4
#define MATRIX_H 4


Adafruit_NeoMatrix matrix = Adafruit_NeoMatrix(MATRIX_W, MATRIX_H, NEOPIN,
  NEO_MATRIX_BOTTOM + NEO_MATRIX_LEFT +
  NEO_MATRIX_ROWS + NEO_MATRIX_ZIGZAG,
  NEO_GRB + NEO_KHZ800);


/* ========================== BOARD / GRID STUFF ================================= */

/* coordinates for a 4 x 4 grid
00,10,20,30
01,11,21,31
02,12,22,32
03,13,23,33,
04,14,24,34
*/

int land[4][4] = {};


/* ========================== SETUP AND LOOP ================================= */

void setup(){

  Serial.begin(9600);
  pinMode(randomButton, INPUT_PULLUP);
  
  matrix.begin();
  matrix.setBrightness(60);
  matrix.fillScreen(matrix.Color(off.r,off.g,off.b));
  crossFade(off, white, 50, 5);
  drawLand();
}

void loop(){
  matrix.show();
}

/* ========================== FUNCTIONS ================================= */

  void drawLand() {
  for(int row = 0; row < MATRIX_W; row++) {
    for(int column = 0; column < MATRIX_H; column++) {
     
     land[row][column] = random(0,2);

     Serial.println(land[row][column]);
     if(land[row][column] == 1) {
       matrix.drawPixel(column, row, matrix.Color(red.r,red.g,red.b));
     }
   }
  }
}

I'm trying to get an arduino to generate a random pattern in a neopixel grid every time you restart it. But I only get the same number sequence generated each time. What I'm doing wrong?

Here's the sequence that keeps happening: 1110 0000 1101 0011

Here's the code I have so far:

/* ========================== INCLUDES ================================= */
#include "RGB.h"

#include <Adafruit_NeoPixel.h>
#include <Adafruit_NeoMatrix.h>
#include <Adafruit_GFX.h>
#ifndef PSTR
 #define PSTR // Make Arduino Due happy
#endif

/* ========================== NEOPIXELS SETTINGS ================================= */
#define NEOPIN 6
#define MATRIX_W 4
#define MATRIX_H 4


Adafruit_NeoMatrix matrix = Adafruit_NeoMatrix(MATRIX_W, MATRIX_H, NEOPIN,
  NEO_MATRIX_BOTTOM + NEO_MATRIX_LEFT +
  NEO_MATRIX_ROWS + NEO_MATRIX_ZIGZAG,
  NEO_GRB + NEO_KHZ800);


/* ========================== BOARD / GRID STUFF ================================= */

/* coordinates for a 4 x 4 grid
00,10,20,30
01,11,21,31
02,12,22,32
03,13,23,33,
04,14,24,34
*/

int land[4][4] = {};


/* ========================== SETUP AND LOOP ================================= */

void setup(){

  Serial.begin(9600);
  
  
  matrix.begin();
  matrix.setBrightness(60);
  matrix.fillScreen(matrix.Color(off.r,off.g,off.b));
  crossFade(off, white, 50, 5);
  drawLand();
}

void loop(){
  matrix.show();
}

/* ========================== FUNCTIONS ================================= */

  void drawLand() {
  for(int row = 0; row < MATRIX_W; row++) {
    for(int column = 0; column < MATRIX_H; column++) {
     
     land[row][column] = random(0,2);

     Serial.println(land[row][column]);
     if(land[row][column] == 1) {
       matrix.drawPixel(column, row, matrix.Color(red.r,red.g,red.b));
     }
   }
  }
}
Source Link
miss_n
  • 101
  • 3

Generating random pattern on startup

I'm trying to get an arduino to generate a random pattern in a neopixel grid every time you restart it. But I only get the same number sequence generated each time. What I'm doing wrong?

Here's the sequence that keeps happening: 1110 0000 1101 0011

Here's the code I have so far:

/* ========================== INCLUDES ================================= */
#include "RGB.h"

#include <Adafruit_NeoPixel.h>
#include <Adafruit_NeoMatrix.h>
#include <Adafruit_GFX.h>
#ifndef PSTR
 #define PSTR // Make Arduino Due happy
#endif

/* ========================== NEOPIXELS SETTINGS ================================= */
#define NEOPIN 6
#define MATRIX_W 4
#define MATRIX_H 4


Adafruit_NeoMatrix matrix = Adafruit_NeoMatrix(MATRIX_W, MATRIX_H, NEOPIN,
  NEO_MATRIX_BOTTOM + NEO_MATRIX_LEFT +
  NEO_MATRIX_ROWS + NEO_MATRIX_ZIGZAG,
  NEO_GRB + NEO_KHZ800);


/* ========================== BOARD / GRID STUFF ================================= */

/* coordinates for a 4 x 4 grid
00,10,20,30
01,11,21,31
02,12,22,32
03,13,23,33,
04,14,24,34
*/

int land[4][4] = {};


/* ========================== SETUP AND LOOP ================================= */

void setup(){

  Serial.begin(9600);
  pinMode(randomButton, INPUT_PULLUP);
  
  matrix.begin();
  matrix.setBrightness(60);
  matrix.fillScreen(matrix.Color(off.r,off.g,off.b));
  crossFade(off, white, 50, 5);
  drawLand();
}

void loop(){
  matrix.show();
}

/* ========================== FUNCTIONS ================================= */

  void drawLand() {
  for(int row = 0; row < MATRIX_W; row++) {
    for(int column = 0; column < MATRIX_H; column++) {
     
     land[row][column] = random(0,2);

     Serial.println(land[row][column]);
     if(land[row][column] == 1) {
       matrix.drawPixel(column, row, matrix.Color(red.r,red.g,red.b));
     }
   }
  }
}