If I understand you well, it's very easy.
Assuming the 4 outputs of the switch will be connected to 4 GPIO's you just can check for the state of each GPIO and act on it
// AdjustPin thesenumbers valueswhere switch 1 to the4 correctare pinattached numbersto.
#define PIN_SWITCH_1 1 8
#define PIN_SWITCH_2 2 9
#define PIN_SWITCH_3 310
#define PIN_SWITCH_4 411
unsigned long timer_value = 1000; // No switch selected
void setup()
{
// Set switch pins to input mode.
pinMode(PIN_SWITCH_1, INPUT);
pinMode(PIN_SWITCH_2, INPUT);
pinMode(PIN_SWITCH_3, INPUT);
pinMode(PIN_SWITCH_4, INPUT);
// Check switches
if (digitalRead(PIN_SWITCH_1) == HIGH)
{
timer_value = 30000;
}
else if (digitalRead(PIN_SWITCH_2) == HIGH)
{
timer_value = 60000;
}
else if (digitalRead(PIN_SWITCH_3) == HIGH)
{
..... timer_value = 90000;
}
else if (digitalRead(PIN_SWITCH_4) == HIGH)
{
timer_value = 120000;
}
else
{
// Keep default value
}
}
void loop()
{
// Here you can use timer_value to check for the end of the game.
}