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Greenonline
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So basically I'm trying to create a device where when I push a button it starts a loop. When I push this button again, it stops the loop. Right now I have it logged to serial. It starts up correctly with no output. When I press the button the loop begins and it spits out "toggled on" continuously. When I press the button again... nothing happens. What should happen ideally is that it should stop spitting out "toggled on" and just go back to doing nothing.

#include <Bounce2.h>

Bounce bouncer = Bounce();
const int W = 10;
bool wOn = false;

void setup() {
  Serial.begin(9600);
  pinMode(W, INPUT_PULLUP);
  bouncer.attach(W);
  bouncer.interval(5);
}

void loop() {
  bouncer.update();
  if (bouncer.read() == LOW && bouncer.fell()) {
    wOn = !wOn;
  }

  if (wOn > 0) {
    Serial.println("toggled on");
  }
}

Fixed. The solution I used was to add state change checking using .fell which you'll see reflected above.

So basically I'm trying to create a device where when I push a button it starts a loop. When I push this button again, it stops the loop. Right now I have it logged to serial. It starts up correctly with no output. When I press the button the loop begins and it spits out "toggled on" continuously. When I press the button again... nothing happens. What should happen ideally is that it should stop spitting out "toggled on" and just go back to doing nothing.

#include <Bounce2.h>

Bounce bouncer = Bounce();
const int W = 10;
bool wOn = false;

void setup() {
  Serial.begin(9600);
  pinMode(W, INPUT_PULLUP);
  bouncer.attach(W);
  bouncer.interval(5);
}

void loop() {
  bouncer.update();
  if (bouncer.read() == LOW && bouncer.fell()) {
    wOn = !wOn;
  }

  if (wOn > 0) {
    Serial.println("toggled on");
  }
}

Fixed. The solution I used was to add state change checking using .fell which you'll see reflected above.

So basically I'm trying to create a device where when I push a button it starts a loop. When I push this button again, it stops the loop. Right now I have it logged to serial. It starts up correctly with no output. When I press the button the loop begins and it spits out "toggled on" continuously. When I press the button again... nothing happens. What should happen ideally is that it should stop spitting out "toggled on" and just go back to doing nothing.

#include <Bounce2.h>

Bounce bouncer = Bounce();
const int W = 10;
bool wOn = false;

void setup() {
  Serial.begin(9600);
  pinMode(W, INPUT_PULLUP);
  bouncer.attach(W);
  bouncer.interval(5);
}

void loop() {
  bouncer.update();
  if (bouncer.read() == LOW) {
    wOn = !wOn;
  }

  if (wOn > 0) {
    Serial.println("toggled on");
  }
}
added 127 characters in body
Source Link
C Steph
  • 11
  • 1
  • 3

So basically I'm trying to create a device where when I push a button it starts a loop. When I push this button again, it stops the loop. Right now I have it logged to serial. It starts up correctly with no output. When I press the button the loop begins and it spits out "toggled on" continuously. When I press the button again... nothing happens. What should happen ideally is that it should stop spitting out "toggled on" and just go back to doing nothing.

#include <Bounce2.h>

Bounce bouncer = Bounce();
const int W = 10;
bool wOn = false;

void setup() {
  Serial.begin(9600);
  pinMode(W, INPUT_PULLUP);
  bouncer.attach(W);
  bouncer.interval(5);
}

void loop() {
  bouncer.update();
  if (bouncer.read() == LOW && bouncer.fell()) {
    wOn = !wOn;
  }

  if (wOn > 0) {
    Serial.println("toggled on");
  }
}

Fixed. The solution I used was to add state change checking using .fell which you'll see reflected above.

So basically I'm trying to create a device where when I push a button it starts a loop. When I push this button again, it stops the loop. Right now I have it logged to serial. It starts up correctly with no output. When I press the button the loop begins and it spits out "toggled on" continuously. When I press the button again... nothing happens. What should happen ideally is that it should stop spitting out "toggled on" and just go back to doing nothing.

#include <Bounce2.h>

Bounce bouncer = Bounce();
const int W = 10;
bool wOn = false;

void setup() {
  Serial.begin(9600);
  pinMode(W, INPUT_PULLUP);
  bouncer.attach(W);
  bouncer.interval(5);
}

void loop() {
  bouncer.update();
  if (bouncer.read() == LOW) {
    wOn = !wOn;
  }

  if (wOn > 0) {
    Serial.println("toggled on");
  }
}

So basically I'm trying to create a device where when I push a button it starts a loop. When I push this button again, it stops the loop. Right now I have it logged to serial. It starts up correctly with no output. When I press the button the loop begins and it spits out "toggled on" continuously. When I press the button again... nothing happens. What should happen ideally is that it should stop spitting out "toggled on" and just go back to doing nothing.

#include <Bounce2.h>

Bounce bouncer = Bounce();
const int W = 10;
bool wOn = false;

void setup() {
  Serial.begin(9600);
  pinMode(W, INPUT_PULLUP);
  bouncer.attach(W);
  bouncer.interval(5);
}

void loop() {
  bouncer.update();
  if (bouncer.read() == LOW && bouncer.fell()) {
    wOn = !wOn;
  }

  if (wOn > 0) {
    Serial.println("toggled on");
  }
}

Fixed. The solution I used was to add state change checking using .fell which you'll see reflected above.

added 147 characters in body
Source Link
C Steph
  • 11
  • 1
  • 3

So basically I'm trying to create a device where when I push a button it starts a loop. When I push this button again, it stops the loop. Right now I have it logged to serial. It starts up correctly with no output. When I press the button the loop begins and it spits out "toggled on" continuously. When I press the button again... nothing happens. What should happen ideally is that it should stop spitting out "toggled on" and just go back to doing nothing.

#include <Bounce2.h>

Bounce bouncer = Bounce();
const int W = 10;
bool wOn = false;

void setup() {
  Serial.begin(9600);
  pinMode(W, INPUT_PULLUP);
  bouncer.attach(W);
  bouncer.interval(5);
}

void loop() {
  bouncer.update();
  if (digitalReadbouncer.read(W) == LOW) {
    wOn = !wOn;
  }

  if (wOn > 0) {
    Serial.println("toggled on");
  }
}

So basically I'm trying to create a device where when I push a button it starts a loop. When I push this button again, it stops the loop. Right now I have it logged to serial. It starts up correctly with no output. When I press the button the loop begins and it spits out "toggled on" continuously. When I press the button again... nothing happens. What should happen ideally is that it should stop spitting out "toggled on" and just go back to doing nothing.

const int W = 10;
bool wOn = false;

void setup() {
  Serial.begin(9600);
  pinMode(W, INPUT_PULLUP);
}

void loop() {
  if (digitalRead(W) == LOW) {
    wOn = !wOn;
  }

  if (wOn) {
    Serial.println("toggled on");
  }
}

So basically I'm trying to create a device where when I push a button it starts a loop. When I push this button again, it stops the loop. Right now I have it logged to serial. It starts up correctly with no output. When I press the button the loop begins and it spits out "toggled on" continuously. When I press the button again... nothing happens. What should happen ideally is that it should stop spitting out "toggled on" and just go back to doing nothing.

#include <Bounce2.h>

Bounce bouncer = Bounce();
const int W = 10;
bool wOn = false;

void setup() {
  Serial.begin(9600);
  pinMode(W, INPUT_PULLUP);
  bouncer.attach(W);
  bouncer.interval(5);
}

void loop() {
  bouncer.update();
  if (bouncer.read() == LOW) {
    wOn = !wOn;
  }

  if (wOn > 0) {
    Serial.println("toggled on");
  }
}
Source Link
C Steph
  • 11
  • 1
  • 3
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