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KIIV
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struct Amiibo
{
  const char *aName{};
  const char *ID{};
  const char *AudioFileName{};
  bool alreadyPlayed{false};

  Amiibo() = default;  // default implementation for default constructor
  
  Amiibo(const char* name, const char* id, const char * audio)  // constructor with three c strings as parameters
  : aName{ name }
  , ID{ id }
  , AudioFileName{ audio }
  { ; }
};  

Amiibo amii[] = {
      {"Mario","A5005B00","MARIO",false},                           //0
      {"Meta Knight","A5 00 02 00","MK"},                     //1
      {"Inkling", "A5 00 05 00","INK"},                       //2
      {"Donkey Kong","A5 00 01 00","DK"},                     //3
      {"Lucas","A5 00 0A 00","LUCAS"},                        //4
      {"Duck Hunt", "A5 00 08 00","DUCKH"},                   //5
      {"Ocarina of Time Link","A5 00 01 00","OOTL"},          //6
      {"Breath of The Wild Link","random","BOTWL"},           //7
      {"8-bit Link","random","8BITL"},                        //8
      {"Toon Link","random","TOONL"},                         //9      
      {"Mr. Game and Watch","random","GANDW"},                //10
      {"Falco","random","FALCO"},                             //11
      {"King Dedede","random","DEDEDE"},                      //12
      {"Mewtwo","random","MEWTWO"},                           //13
      {"Captain Falcon","random","CAPF"},                     //14
      {"ROB","random","ROB"},                                 //15
      {"PAC-MAN","random","PACMAN"},                          //16
      {"Cloud","random","CLOUD"},                             //17
      {"Ness","random","NESS"},                               //18
      {"Ryu","random","RYU"}                                  //19
};
struct Amiibo
{
  const char *aName{};
  const char *ID{};
  const char *AudioFileName{};
  bool alreadyPlayed{false};

  Amiibo() = default;  // default implementation for default constructor
  
  Amiibo(const char* name, const char* id, const char * audio)  // constructor with three c strings as parameters
  : aName{ name }
  , ID{ id }
  , AudioFileName{ audio }
  { ; }
};  

Amiibo amii[] = {
      {"Mario","A5005B00","MARIO",false},                     //0
      {"Meta Knight","A5 00 02 00","MK"},                     //1
      {"Inkling", "A5 00 05 00","INK"},                       //2
      {"Donkey Kong","A5 00 01 00","DK"},                     //3
      {"Lucas","A5 00 0A 00","LUCAS"},                        //4
      {"Duck Hunt", "A5 00 08 00","DUCKH"},                   //5
      {"Ocarina of Time Link","A5 00 01 00","OOTL"},          //6
      {"Breath of The Wild Link","random","BOTWL"},           //7
      {"8-bit Link","random","8BITL"},                        //8
      {"Toon Link","random","TOONL"},                         //9      
      {"Mr. Game and Watch","random","GANDW"},                //10
      {"Falco","random","FALCO"},                             //11
      {"King Dedede","random","DEDEDE"},                      //12
      {"Mewtwo","random","MEWTWO"},                           //13
      {"Captain Falcon","random","CAPF"},                     //14
      {"ROB","random","ROB"},                                 //15
      {"PAC-MAN","random","PACMAN"},                          //16
      {"Cloud","random","CLOUD"},                             //17
      {"Ness","random","NESS"},                               //18
      {"Ryu","random","RYU"}                                  //19
};
struct Amiibo
{
  const char *aName{};
  const char *ID{};
  const char *AudioFileName{};
  bool alreadyPlayed{false};

  Amiibo() = default;  // default implementation for default constructor
  
  Amiibo(const char* name, const char* id, const char * audio)  // constructor with three c strings as parameters
  : aName{ name }
  , ID{ id }
  , AudioFileName{ audio }
  { ; }
};  

Amiibo amii[] = {
      {"Mario","A5005B00","MARIO"},                           //0
      {"Meta Knight","A5 00 02 00","MK"},                     //1
      {"Inkling", "A5 00 05 00","INK"},                       //2
      {"Donkey Kong","A5 00 01 00","DK"},                     //3
      {"Lucas","A5 00 0A 00","LUCAS"},                        //4
      {"Duck Hunt", "A5 00 08 00","DUCKH"},                   //5
      {"Ocarina of Time Link","A5 00 01 00","OOTL"},          //6
      {"Breath of The Wild Link","random","BOTWL"},           //7
      {"8-bit Link","random","8BITL"},                        //8
      {"Toon Link","random","TOONL"},                         //9      
      {"Mr. Game and Watch","random","GANDW"},                //10
      {"Falco","random","FALCO"},                             //11
      {"King Dedede","random","DEDEDE"},                      //12
      {"Mewtwo","random","MEWTWO"},                           //13
      {"Captain Falcon","random","CAPF"},                     //14
      {"ROB","random","ROB"},                                 //15
      {"PAC-MAN","random","PACMAN"},                          //16
      {"Cloud","random","CLOUD"},                             //17
      {"Ness","random","NESS"},                               //18
      {"Ryu","random","RYU"}                                  //19
};
added 98 characters in body
Source Link
KIIV
  • 4.9k
  • 1
  • 14
  • 23
struct Amiibo
{
  const char *aName{};
  const char *ID{};
  const char *AudioFileName{};
  bool alreadyPlayed{false};

  Amiibo() = default;  // default implementation for default constructor
  
  Amiibo(const char* name, const char* id, const char * audio)  // constructor with three c strings as parameters
  : aName{ name }
  , ID{ id }
  , AudioFileName{ audio }
  { ; }
};  

Amiibo amii[] = {
      {"Mario","A5005B00","MARIO",false},                           //0
      {"Meta Knight","A5 00 02 00","MK"},                     //1
      {"Inkling", "A5 00 05 00","INK"},                       //2
      {"Donkey Kong","A5 00 01 00","DK"},                     //3
      {"Lucas","A5 00 0A 00","LUCAS"},                        //4
      {"Duck Hunt", "A5 00 08 00","DUCKH"},                   //5
      {"Ocarina of Time Link","A5 00 01 00","OOTL"},          //6
      {"Breath of The Wild Link","random","BOTWL"},           //7
      {"8-bit Link","random","8BITL"},                        //8
      {"Toon Link","random","TOONL"},                         //9      
      {"Mr. Game and Watch","random","GANDW"},                //10
      {"Falco","random","FALCO"},                             //11
      {"King Dedede","random","DEDEDE"},                      //12
      {"Mewtwo","random","MEWTWO"},                           //13
      {"Captain Falcon","random","CAPF"},                     //14
      {"ROB","random","ROB"},                                 //15
      {"PAC-MAN","random","PACMAN"},                          //16
      {"Cloud","random","CLOUD"},                             //17
      {"Ness","random","NESS"},                               //18
      {"Ryu","random","RYU"}                                  //19
};

Btw on the older AVRs all those strings will resides also in memory

struct Amiibo
{
  const char *aName{};
  const char *ID{};
  const char *AudioFileName{};
  bool alreadyPlayed{false};

  Amiibo() = default;  // default implementation for default constructor
  
  Amiibo(const char* name, const char* id, const char * audio)  // constructor with three c strings as parameters
  : aName{ name }
  , ID{ id }
  , AudioFileName{ audio }
  { ; }
};  

Amiibo amii[] = {
      {},                           //0
      {"Meta Knight","A5 00 02 00","MK"},                     //1
      {"Inkling", "A5 00 05 00","INK"},                       //2
      {"Donkey Kong","A5 00 01 00","DK"},                     //3
      {"Lucas","A5 00 0A 00","LUCAS"},                        //4
      {"Duck Hunt", "A5 00 08 00","DUCKH"},                   //5
      {"Ocarina of Time Link","A5 00 01 00","OOTL"},          //6
      {"Breath of The Wild Link","random","BOTWL"},           //7
      {"8-bit Link","random","8BITL"},                        //8
      {"Toon Link","random","TOONL"},                         //9      
      {"Mr. Game and Watch","random","GANDW"},                //10
      {"Falco","random","FALCO"},                             //11
      {"King Dedede","random","DEDEDE"},                      //12
      {"Mewtwo","random","MEWTWO"},                           //13
      {"Captain Falcon","random","CAPF"},                     //14
      {"ROB","random","ROB"},                                 //15
      {"PAC-MAN","random","PACMAN"},                          //16
      {"Cloud","random","CLOUD"},                             //17
      {"Ness","random","NESS"},                               //18
      {"Ryu","random","RYU"}                                  //19
};
struct Amiibo
{
  const char *aName{};
  const char *ID{};
  const char *AudioFileName{};
  bool alreadyPlayed{false};

  Amiibo() = default;  // default implementation for default constructor
  
  Amiibo(const char* name, const char* id, const char * audio)  // constructor with three c strings as parameters
  : aName{ name }
  , ID{ id }
  , AudioFileName{ audio }
  { ; }
};  

Amiibo amii[] = {
      {"Mario","A5005B00","MARIO",false},                     //0
      {"Meta Knight","A5 00 02 00","MK"},                     //1
      {"Inkling", "A5 00 05 00","INK"},                       //2
      {"Donkey Kong","A5 00 01 00","DK"},                     //3
      {"Lucas","A5 00 0A 00","LUCAS"},                        //4
      {"Duck Hunt", "A5 00 08 00","DUCKH"},                   //5
      {"Ocarina of Time Link","A5 00 01 00","OOTL"},          //6
      {"Breath of The Wild Link","random","BOTWL"},           //7
      {"8-bit Link","random","8BITL"},                        //8
      {"Toon Link","random","TOONL"},                         //9      
      {"Mr. Game and Watch","random","GANDW"},                //10
      {"Falco","random","FALCO"},                             //11
      {"King Dedede","random","DEDEDE"},                      //12
      {"Mewtwo","random","MEWTWO"},                           //13
      {"Captain Falcon","random","CAPF"},                     //14
      {"ROB","random","ROB"},                                 //15
      {"PAC-MAN","random","PACMAN"},                          //16
      {"Cloud","random","CLOUD"},                             //17
      {"Ness","random","NESS"},                               //18
      {"Ryu","random","RYU"}                                  //19
};

Btw on the older AVRs all those strings will resides also in memory

Source Link
KIIV
  • 4.9k
  • 1
  • 14
  • 23

If you use default values in struct declaration, you have to define also constructors for setting specific elements:

struct Amiibo
{
  const char *aName{};
  const char *ID{};
  const char *AudioFileName{};
  bool alreadyPlayed{false};

  Amiibo() = default;  // default implementation for default constructor
  
  Amiibo(const char* name, const char* id, const char * audio)  // constructor with three c strings as parameters
  : aName{ name }
  , ID{ id }
  , AudioFileName{ audio }
  { ; }
};  

Amiibo amii[] = {
      {},                           //0
      {"Meta Knight","A5 00 02 00","MK"},                     //1
      {"Inkling", "A5 00 05 00","INK"},                       //2
      {"Donkey Kong","A5 00 01 00","DK"},                     //3
      {"Lucas","A5 00 0A 00","LUCAS"},                        //4
      {"Duck Hunt", "A5 00 08 00","DUCKH"},                   //5
      {"Ocarina of Time Link","A5 00 01 00","OOTL"},          //6
      {"Breath of The Wild Link","random","BOTWL"},           //7
      {"8-bit Link","random","8BITL"},                        //8
      {"Toon Link","random","TOONL"},                         //9      
      {"Mr. Game and Watch","random","GANDW"},                //10
      {"Falco","random","FALCO"},                             //11
      {"King Dedede","random","DEDEDE"},                      //12
      {"Mewtwo","random","MEWTWO"},                           //13
      {"Captain Falcon","random","CAPF"},                     //14
      {"ROB","random","ROB"},                                 //15
      {"PAC-MAN","random","PACMAN"},                          //16
      {"Cloud","random","CLOUD"},                             //17
      {"Ness","random","NESS"},                               //18
      {"Ryu","random","RYU"}                                  //19
};