| Commit message (Collapse) | Author | Age | Files | Lines |
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It gets somewhat complicated due to the fact that a RasterGLSurface window
(i.e. any widget window since 5.3) may behave either like an OpenGLSurface
or a RasterSurface, and the expected behavior may change on each backingstore
sync.
This does not fit designs where the platform window implementation is separated
and there is different behavior for raster and GL windows.
Therefore QAndroidPlatformOpenGLWindow is now made capable of behaving like the
raster one, based on a flag communicated from the widget stack via QWindowPrivate
(since the plugin knows nothing about widgets).
This means that widget windows that do not have renderToTexture children (QOpenGLWidget,
QQuickWidget) will go through the raster path, while the ones that have will behave
like an OpenGL window with the actual rendering happening in
QPlatformBackingStore::composeAndFlush().
The surface type is RasterGLSurface in both cases nonetheless.
Task-number: QTBUG-37907
Change-Id: I6f9261fc0fd993afcda7f30d379c5410069033d3
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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There are no automatic updates of the window when it moves, since
this is not required on most platforms. This broke drag and drop on
Android, because drag and drop creates a temporary window containing
a pixmap with a snapshot of its content. We need to make sure the old
and new location of the window is repainted when it has moved.
[ChangeLog][Android] Fixed repaint issues in drag and drop.
Task-number: QTBUG-35975
Change-Id: I7b043d728551d9963fb5acec804fb90aec5b50ff
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Task-number: QTBUG-37530
Change-Id: I642c8ef8cf7de50e4a84d8356693b82f8674cece
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Android is using double buffering, so, we need to repaint the bounding
rect of the repaint region, otherwise black holes will appear.
Change-Id: I21f36a6f5f1a6c64b605c0fef3af10dfdc5ec6e2
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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The geometry is used to set the dirty region of the screen, so it must be
translated in screen coordinates.
Change-Id: Ic559a0a0d0e840cb2aa27ae1b02dcc140b29556f
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Support for multiple native surfaces is needed by applications that need
to mix raster windows with GL windows.
Rework the raster and opengl implementation, get rid of eglfs and
fbconvenience dependencies.
Create a single android platform plugin.
[ChangeLog][Android] Rework the raster and opengl implementation.
[ChangeLog][Android] Create a single android platform plugin.
Task-number: QTBUG-34650
Change-Id: I9b1ab51554823329dda8cfbf8fef27c38f917c7b
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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