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I know the answers are obvious, someone told me this: Graphics Programming: DirextXDirectX(or Direct3d), OpenGL, etcVulkan, Metal..

Gameplay Programming: Bringing everything together. From design, music, levels, etc.

But maycould you please explain me in depth the difference? So IThis way i can focus on a specific role ofin game programming!

I know the answers are obvious, someone told me this: Graphics Programming: DirextX, OpenGL, etc.

Gameplay Programming: Bringing everything together. From design, music, levels, etc.

But may you please explain in depth the difference? So I can focus on a specific role of game programming!

I know the answers are obvious, someone told me this: Graphics Programming: DirectX(or Direct3d), OpenGL, Vulkan, Metal..

Gameplay Programming: Bringing everything together. From design, music, levels, etc.

But could you please explain me in depth the difference? This way i can focus on a specific role in game programming!

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What's the difference between Gameplay Programming and Graphic Programming?

I know the answers are obvious, someone told me this: Graphics Programming: DirextX, OpenGL, etc.

Gameplay Programming: Bringing everything together. From design, music, levels, etc.

But may you please explain in depth the difference? So I can focus on a specific role of game programming!