I am working on a very basic test in Unity 2D. The problem I am having is that, when my sprite collides with the ground, it is constantly checking the event, almost too frequently, so the. The sprite stays in limbo. It, as it doesn't have a chance to leave the ground as by. By the time it does, the check tells it to turn around, resulting it quickly going up and down. As shown in the below clip:
https://m.youtube.com/watch?v=gPmmLjGe9iQI uploaded an example clip to YouTube.
What I want is whenWhen contact is made, the sprite needs to change it's Y axis direction. How do I fix this? Please see my code, below.:
void Update ()
{
hitWall = Physics2D.OverlapCircle(wallCheckUp.position, wallCheckRadius, whatIsWall);
if (hitWall)
{
moveUp = !moveUp;
}
if (moveUp)
{
transform.localScale = new Vector3(-1f, 1f, 1f);
GetComponent<Rigidbody2D>().velocity
= new Vector2(speed, GetComponent<Rigidbody2D>().velocity.x);
}
else
{
transform.localScale = new Vector3(1f, 1f, 1f);
GetComponent<Rigidbody2D>().velocity
= new Vector2(-speed, GetComponent<Rigidbody2D>().velocity.x);
}
}
If more information Here is needed please let me know.my object:
