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Removed blacklisted tag and improved grammar in the body.
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Vaillancourt
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Removed blacklisted tag and improved grammar in the body.
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Vector fields andfield based game engine

It exist a game developed with a vectorfield gameDoes an engine using a vector field exist?

What I mean is that instead of calculating intersections, for example one could calculate the vector field generated for example by gravity, and for example by the ground and let the object follow those fields.

What are the advantages and drawbacks of this kind of game engine?

Vector fields and game engine

It exist a game developed with a vectorfield game engine?

What I mean is that instead of calculating intersections, one could calculate the vector field generated for example by gravity, and for example by the ground and let the object follow those fields.

What are the advantages and drawbacks of this kind of game engine?

Vector field based game engine

Does an engine using a vector field exist?

What I mean is that instead of calculating intersections, for example one could calculate the vector field generated by gravity and for the ground and let the object follow those fields.

What are the advantages and drawbacks of this kind of game engine?

Tweeted twitter.com/#!/StackGameDev/status/111555591297708032
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Pella86
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Vector fields and game engine

It exist a game developed with a vectorfield game engine?

What I mean is that instead of calculating intersections, one could calculate the vector field generated for example by gravity, and for example by the ground and let the object follow those fields.

What are the advantages and drawbacks of this kind of game engine?