I'm adding cubemap shadow for point lights. Rendering each face in a separate texture2D seems to work (see picture, right, rendering from yellow point light view). With the same pipeline I can't get it working for cubemap or I'm not able to see it correctly in my visualisation panel. I'm using the almost same code as in the GSCubemap demo for DX10 except I want to render only in the depth buffer so I don't set pixelshader. Note : my cubemap is D24S8 and current shadow is from another directional light, there's no shadows from point lights at the moment.