I'm just starting out as a game devdeveloper, and I'm finding some difficulties at the time ofdifficulty when naming classes.
I usually call the oneclass that handles everything World or MapWorld, Map, or GridGrid. Then there's the stuffnames, inside...
For
For example, I'm doingmaking a froggerFrogger clone, and I have a class for everything that moves on screen (I try to use MVC and I'm talking about the model here - I have SpriteSprite classes in the view), and I named it ObjectObject for lack of a better ideaname. Then there's a subclass from thatObject which I named Frog Frog (though I could name it PlayerPlayer) and and another one for the things controlled by the computer..., which I don't know what to call that, it(it could be EnemyEnemy or Obstacle (appropriateObstacle or something appropriate for cars &and trucks) but it. This class also includes the turtles, which are more like helpful objects, yet are not powerups? I also just learned what a hitbox is... is there a good resource out there specifically for learning all these things
How should I manage my naming conventions?