When trying to program hostile AI units for a war strategy game using pathfinder methods, do programersprogrammers ever have one Algorythmalgorithm for the unit to move and a seperate Algorythmsseparate algorithm for the unit to actively listen for nearbyenearby objectives (iee.g. opposing warriors, power ups, opposing team's fortress, treasure, etc.)?
Any insights as to how these methods function would make me happy.