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Post Closed as "not constructive" by House, Tetrad
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Gumbz
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I've been working on a hex-based board game. Every time I make changes, especially changes that require redesigning the map, it takes a good chunk of time and money. It might be more efficient to write it as a video game, at least for designing it and showing off mock-ups. I've always wanted to learn a programming language anyways, so this gives me a good excuse.

Things that are important:

  • Hex grid movement, obviously
  • Hot-seat or online play - it's a multiplayer board game, thus a multiplayer video game
  • Keep track of what you might call "touchdowns" at a specific location, as well as HP and movement speed

AI would be unnecessary, so would sound effects or a matchmaking server. I just want to be able to show this to people.

Languages I've thought about learning before:

  • Flash, because it's ubiquitous
  • C#C seems to be an industry standard for video games
  • Javascript, because it seems to be the more powerful successor to flash
  • Python, because geeks always geek out about how awesome it is

If one of those languages would work well for my purposes, awesome! If there's a more efficient language to learn for this particular application though, I'm open to that.

I've been working on a hex-based board game. Every time I make changes, especially changes that require redesigning the map, it takes a good chunk of time and money. It might be more efficient to write it as a video game, at least for designing it and showing off mock-ups. I've always wanted to learn a programming language anyways, so this gives me a good excuse.

Things that are important:

  • Hex grid movement, obviously
  • Hot-seat or online play - it's a multiplayer board game, thus a multiplayer video game
  • Keep track of what you might call "touchdowns" at a specific location, as well as HP and movement speed

AI would be unnecessary, so would sound effects or a matchmaking server. I just want to be able to show this to people.

Languages I've thought about learning before:

  • Flash, because it's ubiquitous
  • C# seems to be an industry standard for video games
  • Javascript, because it seems to be the more powerful successor to flash
  • Python, because geeks always geek out about how awesome it is

If one of those languages would work well for my purposes, awesome! If there's a more efficient language to learn for this particular application though, I'm open to that.

I've been working on a hex-based board game. Every time I make changes, especially changes that require redesigning the map, it takes a good chunk of time and money. It might be more efficient to write it as a video game, at least for designing it and showing off mock-ups. I've always wanted to learn a programming language anyways, so this gives me a good excuse.

Things that are important:

  • Hex grid movement, obviously
  • Hot-seat or online play - it's a multiplayer board game, thus a multiplayer video game
  • Keep track of what you might call "touchdowns" at a specific location, as well as HP and movement speed

AI would be unnecessary, so would sound effects or a matchmaking server. I just want to be able to show this to people.

Languages I've thought about learning before:

  • Flash, because it's ubiquitous
  • C seems to be an industry standard for video games
  • Javascript, because it seems to be the more powerful successor to flash
  • Python, because geeks always geek out about how awesome it is

If one of those languages would work well for my purposes, awesome! If there's a more efficient language to learn for this particular application though, I'm open to that.

Tweeted twitter.com/#!/StackGameDev/status/192887251821281280
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Gumbz
  • 129
  • 1
  • 6

I've been working on a hex-based board game. Every time I make changes, especially changes that require redesigning the map, it takes a good chunk of time and money. It might be more efficient to write it as a video game, at least for designing it and showing off mock-ups. I've always wanted to learn a programming language anyways, so this gives me a good excuse.

Things that are important:

  • Hex grid movement, obviously
  • Hot-seat or online play - it's a multiplayer board game, thus a multiplayer video game
  • Keep track of what you might call "touchdowns" at a specific location, as well as HP and movement speed

AI would be unnecessary, so would sound effects or a matchmaking server. I just want to be able to show this to people.

Languages I've thought about learning before:

  • Flash, because it's ubiquitous
  • C# seems to be an industry standard for video games
  • JavaJavascript, because it seems to be the more powerful successor to flash
  • Python, because geeks always geek out about how awesome it is

If one of those languages would work well for my purposes, awesome! If there's a more efficient language to learn for this particular application though, I'm open to that.

I've been working on a hex-based board game. Every time I make changes, especially changes that require redesigning the map, it takes a good chunk of time and money. It might be more efficient to write it as a video game, at least for designing it and showing off mock-ups. I've always wanted to learn a programming language anyways, so this gives me a good excuse.

Things that are important:

  • Hex grid movement, obviously
  • Hot-seat or online play - it's a multiplayer board game, thus a multiplayer video game
  • Keep track of what you might call "touchdowns" at a specific location, as well as HP and movement speed

AI would be unnecessary, so would sound effects or a matchmaking server. I just want to be able to show this to people.

Languages I've thought about learning before:

  • Flash, because it's ubiquitous
  • C# seems to be an industry standard for video games
  • Java, because it seems to be the more powerful successor to flash
  • Python, because geeks always geek out about how awesome it is

If one of those languages would work well for my purposes, awesome! If there's a more efficient language to learn for this particular application though, I'm open to that.

I've been working on a hex-based board game. Every time I make changes, especially changes that require redesigning the map, it takes a good chunk of time and money. It might be more efficient to write it as a video game, at least for designing it and showing off mock-ups. I've always wanted to learn a programming language anyways, so this gives me a good excuse.

Things that are important:

  • Hex grid movement, obviously
  • Hot-seat or online play - it's a multiplayer board game, thus a multiplayer video game
  • Keep track of what you might call "touchdowns" at a specific location, as well as HP and movement speed

AI would be unnecessary, so would sound effects or a matchmaking server. I just want to be able to show this to people.

Languages I've thought about learning before:

  • Flash, because it's ubiquitous
  • C# seems to be an industry standard for video games
  • Javascript, because it seems to be the more powerful successor to flash
  • Python, because geeks always geek out about how awesome it is

If one of those languages would work well for my purposes, awesome! If there's a more efficient language to learn for this particular application though, I'm open to that.

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Gumbz
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Gumbz
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