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No, individual batches will only be triggered in case you are using SpriteSortMode.Immediate or change texture. Individual sprite info is stored in an internal array and some operations are performed in CPU (rotation, scaling) before sending the vertex buffer to the GPU. For more information about the internals of SpriteBatch, check this answerthis answer.

No, individual batches will only be triggered in case you are using SpriteSortMode.Immediate or change texture. Individual sprite info is stored in an internal array and some operations are performed in CPU (rotation, scaling) before sending the vertex buffer to the GPU. For more information about the internals of SpriteBatch, check this answer.

No, individual batches will only be triggered in case you are using SpriteSortMode.Immediate or change texture. Individual sprite info is stored in an internal array and some operations are performed in CPU (rotation, scaling) before sending the vertex buffer to the GPU. For more information about the internals of SpriteBatch, check this answer.

Minor correction.
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Andrew Russell
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No, individual batches will only be triggered in case you are using SpriteSortMode.Immediate or change texture. Individual sprite info is stored in an internal array and some operations are performed in CPU (rotation, scaling) before sending the vertex buffer to the GPU. For more information about the internals of SpriteBatch, check this answer.

No, individual batches will only be triggered in case you are using SpriteSortMode.Immediate. Individual sprite info is stored in an internal array and some operations are performed in CPU (rotation, scaling) before sending the vertex buffer to the GPU. For more information about the internals of SpriteBatch, check this answer.

No, individual batches will only be triggered in case you are using SpriteSortMode.Immediate or change texture. Individual sprite info is stored in an internal array and some operations are performed in CPU (rotation, scaling) before sending the vertex buffer to the GPU. For more information about the internals of SpriteBatch, check this answer.

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r2d2rigo
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No, individual batches will only be triggered in case you are using SpriteSortMode.Immediate. Individual sprite info is stored in an internal array and some operations are performed in CPU (rotation, scaling) before sending the vertex buffer to the GPU. For more information about the internals of SpriteBatch, check this answer.