For example, Inin the classical game SimcitySimCity:
- an economic model to simulate the supply and demand of of the city, then calculate how many people live in thiseach building, how many people works here..work there.
- ana traffic model to simulate the commute time of the citizens,
- in another game, say there'sthere'd be a whole stock market, where the player and sim-citizens can buy and sell...
obviouslyObviously, we cannot simulate every single citizen, every single car, every single trader in the market, we need some math modules and formulas.
I'm making a fake simcity nowSimCity and almost finished the graphics parts,
now I want. Now I'd like to know how to do the math parts, or say how to build such math modules?.