Check out OpenTK.InputOpenTK.Input.
From there you can get access to OpenTK.Input.Mouse and
Some examples from the page include:
To check whether a button is pressed:
using OpenTK.Input;
var mouse = Mouse.GetState();
if (mouse[MouseButton.Left])
{
// Left mouse button is pressed
}
To check whether a mouse button is not pressed:
using OpenTK.Input;`
var mouse = Mouse.GetState();
if (!mouse[MouseButton.Left])
{
// Left mouse button is not pressed
}