Skip to main content
edited tags
Link
Tetrad
  • 30.1k
  • 12
  • 96
  • 143
Bounty Ended with no winning answer by CommunityBot
Bounty Started worth 50 reputation by CommunityBot
Source Link
user274
user274

Cross platform low level graphic API

When creating a system abstraction is better to have the platform different APIs hidden by a common interface at the lowest level that makes sense.

Taking in account the different modern (with no fixed function pipeline) native graphics APIs: OpenGLES 2.0+, OpengGL 3.0+, DirectX 10.0+, Xbox DirectX 9, LibGCM

If one was to create a stateless low level graphic API to sit on top of them all, what would be the best way to go to make it as thin and as fast as possible?