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DBest Best Practices for combining animation and logic

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DBest Practices for combining animation and logic

In Games I often run into this kind of scenario:

The Game Logic decides something happens, and of course the logic does so instantly. But the Game also has animations depending on the logic. Like player died -> play death animation -> respawn. But the logic can't wait for the animation so we have to work around that.

Or take for example Starcraft 2 siege tanks as morphing units on click and they start the siege animation, but in what state is the logic. Is there a state for each animation too? Is it just a Flag ignoring everything as long as it is animating?

It tends to become really messy as i am including more and more animations.

Hope someone can give me a hint.