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sydan
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I think this document from the Unity help should be useful. Look to the diagram at the bottom of the page.

Physics and collisions are processed before the game logic so if you disable an object during updatecollision it will become disabled beforeafter its next OnCollisionXXX triggerupdate.

I think this document from the Unity help should be useful. Look to the diagram at the bottom of the page.

Physics and collisions are processed before the game logic so if you disable an object during update it will become disabled before its next OnCollisionXXX trigger.

I think this document from the Unity help should be useful. Look to the diagram at the bottom of the page.

Physics and collisions are processed before the game logic so if you disable an object during collision it will become disabled after its next update.

Source Link
sydan
  • 213
  • 1
  • 10

I think this document from the Unity help should be useful. Look to the diagram at the bottom of the page.

Physics and collisions are processed before the game logic so if you disable an object during update it will become disabled before its next OnCollisionXXX trigger.