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Sinenomen
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GBA and DS dev is not open to individuals, neither the software or the hardware used in development can be acquired unless you are an employee of an established game development company.

That being said, there was a fairly good homebrew GBA dev community back in the day, and I think it has carried on into the DS somewhat.

Check out http://gbadev.org, they have a lot of good info on what it takes to make a GBA game.

Personally, my first game before getting into the industry was a homebrew GBA demo. I had about 6 months of programming experience after reading a book on C++(which I didn't finish) and I was able to make a small demo, so it's certainly doable with the rights tools.

As I recall, I used VBA, tonc's awesome tutorials and Programmer's Notepad with GCC(info at tonc) to make my little demo in C++. It was a great learning experience and really not terrible difficult for someone who's coded before.

GBA and DS dev is not open to individuals, neither the software or the hardware used in development can be acquired unless you are an employee of an established game development company.

That being said, there was a fairly good homebrew GBA dev community back in the day, and I think it has carried on into the DS somewhat.

Check out http://gbadev.org, they have a lot of good info on what it takes to make a GBA game.

Personally, my first game before getting into the industry was a homebrew GBA demo. I had about 6 months of programming experience after reading a book on C++(which I didn't finish) and I was able to make a small demo, so it's certainly doable with the rights tools.

As I recall, used VBA, tonc's awesome tutorials and Programmer's Notepad with GCC(info at tonc) to make my little demo in C++. It was a great learning experience and really not terrible difficult for someone who's coded before.

GBA and DS dev is not open to individuals, neither the software or the hardware used in development can be acquired unless you are an employee of an established game development company.

That being said, there was a fairly good homebrew GBA dev community back in the day, and I think it has carried on into the DS somewhat.

Check out http://gbadev.org, they have a lot of good info on what it takes to make a GBA game.

Personally, my first game before getting into the industry was a homebrew GBA demo. I had about 6 months of programming experience after reading a book on C++(which I didn't finish) and I was able to make a small demo, so it's certainly doable with the rights tools.

As I recall, I used VBA, tonc's awesome tutorials and Programmer's Notepad with GCC(info at tonc) to make my little demo in C++. It was a great learning experience and really not terrible difficult for someone who's coded before.

Source Link
Sinenomen
  • 327
  • 1
  • 6

GBA and DS dev is not open to individuals, neither the software or the hardware used in development can be acquired unless you are an employee of an established game development company.

That being said, there was a fairly good homebrew GBA dev community back in the day, and I think it has carried on into the DS somewhat.

Check out http://gbadev.org, they have a lot of good info on what it takes to make a GBA game.

Personally, my first game before getting into the industry was a homebrew GBA demo. I had about 6 months of programming experience after reading a book on C++(which I didn't finish) and I was able to make a small demo, so it's certainly doable with the rights tools.

As I recall, used VBA, tonc's awesome tutorials and Programmer's Notepad with GCC(info at tonc) to make my little demo in C++. It was a great learning experience and really not terrible difficult for someone who's coded before.