12
2014
2D Visibility / Shadow
Started converting this 2D visibility/light script ( http://ncase.me/sight-and-light/ ) to unity, finally some progress! btw. lines are drawn using GLDebug from : http://www.unity3d-france.com/unity/phpBB3/viewtopic.php?f=24&t=5409 Unity forum thread: http://forum.unity3d.com/threads/2d-visibility-shadow-free.275698/ — TODO: – Quad segments are currently crossed.. – Fix mesh generation *Temporary fix: insert extra boxes outside […]
Recent posts
- Convert LAS/LAZ/PLY pointclouds to GLTF (GLB) Point Meshes (standalone converter)
- Detect SRP (URP or HDRP) with Assembly Definition Version Defines
- [LudumDare57] Theme: Depths
- MotionVector Effect: Object “disappears” when paused
- [GreaseMonkey] Unity Forum Fixer
- UnityHub: Make Hub application background Translucent
- Customize SpriteShapeRenderer quality (but has issues)
- Editor tool: Copy selected gameobject’s names into clipboard as rows (for Excel)
- Editor tool: Replace string in selected gameobject’s names
- UnityHub: Enable built-in Login Dialog (no more browser login/logout issues!)
- Use TikTok-TTS in Unity (with WebRequest)
- Create Scene Thumbnail Image using OnSceneSaved & OnPreviewGUI
Recent Comments
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- on UnityHub 3.6.0: Remove Version Control & Cloud Dashboard columns
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- on [Asset Store] Point Cloud Viewer & Tools
- on Vector3 maths for dummies!
- on UnityHub: Make Hub application background Translucent

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