I trying to create inheritance so I can have some super classes with general properties and then more specialized classes that are the ones getting used.
I want something like the Table per type or table per class they make here http://www.codeproject.com/Articles/232034/Inheritance-mapping-strategies-in-Fluent-Nhibernat
So I have my supertype Game here
public abstract class Game
{
public virtual int Id { get; set; }
public virtual List<UserGame> UserList { get; set; }
}
public class GameMap : ClassMap<Game>
{
public GameMap()
{
Id(x => x.Id, "GameId")
.GeneratedBy
.HiLo("100");
HasMany(x => x.UserList)
.Cascade.All();
}
}
And then my specialized class here QMGameActive
public class QMGameActive : Game
{
public virtual DateTime LastUpdate { get; set; }
public virtual string SelectedBrick { get; set; }
public virtual int Score { get; set; }
public virtual string History { get; set; }
public virtual int StartingPlayerId { get; set; }
public QMGameActive()
{
LastUpdate = DateTime.Now;
History = "";
SelectedBrick = "";
}
}
public class QMGameActiveMap : SubclassMap<QMGameActive>
{
public QMGameActiveMap()
{
KeyColumn("GameId");
Map(x => x.LastUpdate);
Map(x => x.SelectedBrick);
Map(x => x.Score);
Map(x => x.History);
Map(x => x.StartingPlayerId);
}
}
But when I get a diagram from the server I can see there is no connection between Game and QMGameActive there

So what am I missing to make it use inheritance?