I posted last night about an array class, and now I'm having trouble with a sorting class. About half of the functions are defined, either by the professor or by the algorithms he gave us, but a lot of the definitions are confusing me. I'm not sure what makes them any different from the ones above it.
#ifndef SORTS_H
#define SORTS_H
#include <iostream>
#include <string>
#include "Array.h"
using namespace std;
template <class T>
void insertionSort(Array<T> &a);
template <class T>
void selectionSort(Array<T> &a);
template <class T>
void selectionSort(T a[], int n);
template <class T>
void mergesort(T *input, int size);
template <class T>
void mergesort(T *input, int left, int right, T *scratch);
template <class T>
T less(T x, T y);
template <class T>
void mergesort(Array<T> &input, int left, int right, Array<T>&scratch);
template <class T>
void mergesort(Array<T> & input);
Array<int> & random(int n);
template <class T>
void selectionSort(T a[], int n) {
int i, j, tmp;
int min_idx = 0;
for (size_t i = 0; i < n-1; i++) {
min_idx = i;
for (size_t j = i+1; j < n; j++) {
if (a[j] < a[min_idx]) {
min_idx = j;
}
tmp = a[i];
a[i] = a[min_idx];
a[min_idx] = tmp;
}
}
}
template <class T>
void selectionSort(Array<T> &a) {
int tmp;
int min_idx = 0;
for (int i = 0; i < a.getSize() - 1; i++) {
min_idx = i;
for (int j = i + 1; j < a.getSize(); j++) {
if (a[j] < a[min_idx]) {
min_idx = j;
}
tmp = a[i];
a[i] = a[min_idx];
a[min_idx] = tmp;
}
}
}
template <class T>
void insertionSort(Array<T> &a) {
// put your code here
}
template <class T>
bool sorted(Array<T> a) {
for (int i = 1; i < a.getSize(); i++)
if (a[i - 1] > a[i]) return false;
return true;
}
Array<int> & random(int n) {
Array<int> *tmp = new Array<int>(n);
for (int i = 0; i < n; i++)
(*tmp)[i] = rand() % 1000;
return *tmp;
}
template <class T>
T less(T x, T y) {
if (x < y) {
return x;
}
else {
return y;
}
}
template <class T>
void mergesort(T *input, int left, int right, T *scratch) {
if (right == left + 1) {
return;
}
else {
int i = 0;
int length = right - left;
int midpoint_distance = length / 2;
int l = left, r = left + midpoint_distance;
mergesort(input, left, left + midpoint_distance, scratch);
mergesort(input, left + midpoint_distance, right, scratch);
/* merge the arrays together using scratch for temporary storage */
for (i = 0; i < length; i++) {
/* Check to see if any elements remain in the left array; if so,
* we check if there are any elements left in the right array; if
* so, we compare them. Otherwise, we know that the merge must
* use take the element from the left array */
if (l < left + midpoint_distance &&
(r == right || min(input[l], input[r]) == input[l])) {
scratch[i] = input[l];
l++;
}
else {
scratch[i] = input[r];
r++;
}
}
/* Copy the sorted subarray back to the input */
for (i = left; i < right; i++) {
input[i] = scratch[i - left];
}
}
}
template <class T>
void mergesort(T *input, int size) {
int *scratch = new int[size];
mergesort(input, 0, size, scratch);
delete [] scratch;
}
template <class T>
void mergesort(Array<T> &input, int left, int right, Array<T>&scratch) {
if (right == left + 1) {
return;
}
else {
int i = 0;
int length = right - left;
int midpoint_distance = length / 2;
int l = left, r = left + midpoint_distance;
mergesort(input, left, left + midpoint_distance, scratch);
mergesort(input, left + midpoint_distance, right, scratch);
/* merge the arrays together using scratch for temporary storage */
for (i = 0; i < length; i++) {
/* Check to see if any elements remain in the left array; if so,
* we check if there are any elements left in the right array; if
* so, we compare them. Otherwise, we know that the merge must
* use take the element from the left array */
if (l < left + midpoint_distance &&
(r == right || min(input[l], input[r]) == input[l])) {
scratch[i] = input[l];
l++;
}
else {
scratch[i] = input[r];
r++;
}
}
/* Copy the sorted subarray back to the input */
for (i = left; i < right; i++) {
input[i] = scratch[i - left];
}
}
}
template <class T>
void mergesort(Array<T> &input) {
// put your code here
}
#endif
I also noticed that there is a void insertionSort(Array<T> &a); function, but the algorithm I was given is:
void insertionSort(int a[], int n){
int tmp;
int i, j;
for (i = 1; i < n; i++) {
tmp = a[i];
for (j = i - 1; j >= 0; j--)
if (a[j] > tmp) a[j + 1] = a[j];
else break;
a[j + 1] = tmp;
}
}
Am I supposed to implement this the same way, just replacing int a[] with, say... &arr? I'm guessing since this includes array.h and the array class has T * arr;, I should be pointing to the address of that array? Would this also work for each definition that has the address operator in its parameter?
std::mergeorstd::inplace_merge,std::partition,std::upper_bound, andstd::rotateare all off the table? Because utilizing those without actually using the standard library sorting algorithms could reduce the footprint of this by about 80+%.