UPDATE: the next version of C# has a feature under consideration that would directly answer this issue. c.f. answers below.
Requirements:
- App data is stored in arrays-of-structs. There is one AoS for each type of data in the app (e.g. one for MyStruct1, another for MyStruct2, etc)
- The structs are created at runtime; the more code we write in the app, the more there will be.
- I need one class to hold references to ALL the AoS's, and allow me to set and get individual structs within those AoS's
- The AoS's tend to be large (1,000's of structs per array); copying those AoS's around would be a total fail - they should never be copied! (they never need to!)
I have code that compiles and runs, and it works ... but is C# silently copying the AoS's under the hood every time I access them? (see below for full source)
public Dictionary<System.Type, System.Array> structArraysByType;
public void registerStruct<T>()
{
System.Type newType = typeof(T);
if( ! structArraysByType.ContainsKey(newType ) )
{
structArraysByType.Add(newType, new T[1000] ); // allowing up to 1k
}
}
public T get<T>( int index )
{
return ((T[])structArraysByType[typeof(T)])[index];
}
public void set<T>( int index, T newValue )
{
((T[])structArraysByType[typeof(T)])[index] = newValue;
}
Notes:
- I need to ensure C# sees this as an array of value-types, instead of an array of objects ("don't you DARE go making an array of boxed objects around my structs!"). As I understand it: Generic T[] ensures that (as expected)
- I couldn't figure out how to express the type "this will be an array of structs, but I can't tell you which structs at compile time" other than System.Array. System.Array works -- but maybe there are alternatives?
- In order to index the resulting array, I have to typecast back to T[]. I am scared that this typecast MIGHT be boxing the Array-of-Structs; I know that if it were (T) instead of (T[]), it would definitely box; hopefully it doesn't do that with T[] ?
- Alternatively, I can use the System.Array methods, which definitely boxes the incoming and outgoing struct. This is a fairly major problem (although I could workaround it if were the only way to make C# work with Array-of-struct)