StaticString is knowable at compile time. This can lead to optimizations. Example:
EDIT: This part doesn't work, see edit below
Suppose you have a function that calculates an Int for some String values for some constants that you define at compile time.
let someString = "Test"
let otherString = "Hello there"
func numberForString(string: String) -> Int {
return string.stringValue.unicodeScalars.reduce(0) { $0 * 1 << 8 + Int($1.value) }
}
let some = numberForString(someString)
let other = numberForString(otherString)
Like this, the function would be executed with "Test" and "Hello there" when it really gets called in the program, when the app starts for example. Definitely at runtime. However if you change your function to take a StaticString
func numberForString(string: StaticString) -> Int {
return string.stringValue.unicodeScalars.reduce(0) { $0 * 1 << 8 + Int($1.value) }
}
the compiler knows that the passed in StaticString is knowable at compile time, so guess what it does? It runs the function right at compile time (How awesome is that!). I once read an article about that, the author inspected the generated assembly and he actually found the already computed numbers.
As you can see this can be useful in some cases like the one mentioned, to not decrease runtime performance for stuff that can be done at compile time.
EDIT: Dániel Nagy and me had a conversation. The above example of mine doesn't work because the function stringValue of StaticString can't be known at compile time (because it returns a String). Here is a better example:
func countStatic(string: StaticString) -> Int {
return string.byteSize // Breakpoint here
}
func count(string: String) -> Int {
return string.characters.count // Breakpoint here
}
let staticString : StaticString = "static string"
let string : String = "string"
print(countStatic(staticString))
print(count(string))
In a release build only the second breakpoint gets triggered whereas if you change the first function to
func countStatic(string: StaticString) -> Int {
return string.stringValue.characters.count // Breakpoint here
}
both breakpoints get triggered.
Apparently there are some methods which can be done at compile time while other can't. I wonder how the compiler figures this out actually.