I am writing a data mashing function where I'm modifying audio data over time for a sort of dynamic bit-crusher audio filter. It is convenient for me to use static variables because their values carry over between function calls and this helps me achieve some interesting time-based effects by incrementing and so forth across rendering callbacks.
For example, one effect uses a sin function to modulate some sound effect over time. Like so:
void mangle(float * data, int n) {
static bool direction = false;
static float bottom = 0;
static float top = n;
static float theta = 0;
theta += 5;
// data = sin(theta) etc..
So I wish theta to be initialized once and than modified over time. Likewise, top wants to be static variable because I modify it later in the function also. In addition, top should take on the value of parameter n because n changes based on program state. But when I go to assign n to top, I get the compiler error
Initializer element is not a compile-time constsant.
Is there a way to assign a parameter to a static variable? Is there another way to accomplish what I want without static variables? I am aware I could use instance variables but I find that to be too much.