Good morning, i tried to read a postgres database with my unity app. But when the user tries to enter his login, the following error occurs;
InvalidProgramException: Invalid IL code in Npgsql.NpgsqlCommand:get_Parameters (): IL_0000: ret
(wrapper remoting-invoke-with-check) Npgsql.NpgsqlCommand:get_Parameters () PersonManager.SelectPerson (System.String role, System.String email) (at Assets/Scripts/PersonManager.cs:23) Customer.SignIn (UnityEngine.GameObject obj) (at Assets/Scripts/Customer.cs:25) UnityEngine.Events.InvokableCall
1[UnityEngine.GameObject].Invoke (System.Object[] args) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:188) UnityEngine.Events.CachedInvokableCall1[UnityEngine.GameObject].Invoke (System.Object[] args) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:306) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:634) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:769) UnityEngine.Events.UnityEvent.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:53) UnityEngine.UI.Button.Press () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269) UnityEngine.EventSystems.EventSystem:Update()
I dont think the issue comes from my c# code, because when i try different methods from my terminal, it works !! meaning the code works fine without unity. So when i press on the login button , it calls the following method:
public void SignIn(GameObject obj)
{
company = new Company ("localhost", "kitbox", "bluebeel");
Person person = company.PersonManager.SelectPerson("customer", obj.GetComponent<InputField> ().text);
if (person != null)
{
StateManager.Instance.person = person;
ScenesManager.OnChanges ("Intro");
}
else
{
GameObject.Find ("SignInEmailErrorPanel").GetComponent<Image> ().color = new Color(227, 78, 103, 1);
}
}
As you can see, it only calls one method from another class , so this is the code;
public class Company{
[...]
private NpgsqlConnection Init(string host, string db, string user)
{
string connectionString;
connectionString = "Host=" + host + ";" + "Database=" +
db + ";" + "Username=" + user + ";";
NpgsqlConnection conn = new NpgsqlConnection (connectionString);
return conn;
}
public Company(string host, string db, string user)
{
try
{
this.connection = Init(host, db, user);
}
catch (Exception e)
{
throw e;
}
this.personManager = new PersonManager(this.connection);
}
[...]
}
public class PersonManager {
private NpgsqlConnection connection;
private NpgsqlCommand command;
public PersonManager(NpgsqlConnection conn)
{
this.connection = conn;
}
public Person SelectPerson(string role, string email)
{
Person person = null;
string select = SelectRole(role);
this.connection.Open();
this.command = new NpgsqlCommand(select, this.connection);
this.command.Parameters.Add(new NpgsqlParameter("email", NpgsqlDbType.Varchar)).Value = email;
NpgsqlDataReader reader = this.command.ExecuteReader();
while (reader.Read())
{
person = new Person(role, (string)reader["name"], (string)reader["address"], (string)reader["phone"], (string)reader["email"], (string)reader["password"]);
person.Id = (int)reader["id"];
}
reader.Close();
this.connection.Close();
return person;
}
}
In the project folder, i have a "plugin" folder in Assets containing Npgsql.dll and System.Data.dll that Unity loads in the beginning.
So i am stuck and don't really know where the problem is. Thanks in advance for a future answer