I've found a script and am trying to add the script to an empty game object in Unity3D.
From what I've read on stack & the documentation,
"The class name and file name must be the same to enable the script component to be attached to a GameObject"
As far as I can tell, the script name, game object name and public class within the script file are all named "VRDraw" (see screenshot).
Does anyone know what I am doing wrong here? (I've also tried deleting and re-creating the scripts/game objects with the proper name from the start, but this didn't work unfortunately)
Also, I can't find OVRAvatarLogger anywhere in the script. Does anyone know where this comes from?


AvatarLogger.. seems to be a naming mistake by the author of your asset.