im trying to make something on shader toy: https://www.shadertoy.com/view/wsffDN
(original ref: https://www.shadertoy.com/view/3dtSD7)
bufferA line 18
i want to know why uv was declared as uv
vec2 uv = (fragCoord.xy - iResolution.xy*.5) / iResolution.y;
, but this line
sceneColor = vec3((uv[0] + stagger) / initpack + 0.05*0., -0, 0.05);
uv[0] is used as a float
how does this work, and what uv's value become?