diff options
| author | Tinja Paavoseppä <tinja.paavoseppa@qt.io> | 2024-04-09 16:03:15 +0300 |
|---|---|---|
| committer | Petri Virkkunen <petri.virkkunen@qt.io> | 2024-10-02 09:12:43 +0300 |
| commit | e5513a9447771dc722ca27e553fd3e966ee7d44a (patch) | |
| tree | 9c30083d6ebce74ee3687512de3913c151cc9639 /src/plugins/platforms/android/qandroidplatformopenglcontext.cpp | |
| parent | cc0629a4877ff7609094a29e4a18252c0de057b0 (diff) | |
Android: Guard EGLSurface with a mutex
QAndroidPlatformOpenGlWindow creates an EGLSurface to wrap
the native Android Surface. Once this EGLSurface is returned
to QPlatformEglContext, nothing is guarding it anymore,
and Android can freely destroy the underlying Surface.
This leads to failed EGL operations when leaving from the app
or returning to it, as that is when Android destroys/recreates
the Surface.
Use the mutex from QAndroidPlatformWindow to guard setting the
Surface, and during the makeCurrent() and swapBuffers() calls.
Locking until returning from these functions ensures Android
cannot destroy the Surface in the middle of them.
Task-number: QTBUG-118231
Pick-to: 6.8
Change-Id: I614575c42f7f0c2c17022994d3bc542726ebf039
Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
Diffstat (limited to 'src/plugins/platforms/android/qandroidplatformopenglcontext.cpp')
| -rw-r--r-- | src/plugins/platforms/android/qandroidplatformopenglcontext.cpp | 30 |
1 files changed, 26 insertions, 4 deletions
diff --git a/src/plugins/platforms/android/qandroidplatformopenglcontext.cpp b/src/plugins/platforms/android/qandroidplatformopenglcontext.cpp index faccf8b1173..fbfbb625dd2 100644 --- a/src/plugins/platforms/android/qandroidplatformopenglcontext.cpp +++ b/src/plugins/platforms/android/qandroidplatformopenglcontext.cpp @@ -22,19 +22,41 @@ QAndroidPlatformOpenGLContext::QAndroidPlatformOpenGLContext(const QSurfaceForma void QAndroidPlatformOpenGLContext::swapBuffers(QPlatformSurface *surface) { - if (surface->surface()->surfaceClass() == QSurface::Window && - static_cast<QAndroidPlatformOpenGLWindow *>(surface)->checkNativeSurface(eglConfig())) { - QEGLPlatformContext::makeCurrent(surface); + if (surface->surface()->surfaceClass() != QSurface::Window) { + QEGLPlatformContext::swapBuffers(surface); + return; } + QAndroidPlatformOpenGLWindow *window = static_cast<QAndroidPlatformOpenGLWindow *>(surface); + // Since QEGLPlatformContext::makeCurrent() and QEGLPlatformContext::swapBuffers() + // will be using the eglSurface of the window, which wraps the Android Surface, we + // need to lock here to make sure we don't end up using a Surface already destroyed + // by Android + window->lockSurface(); + + if (window->checkNativeSurface(eglConfig())) { + // Call base class implementation directly since we are already locked + QEGLPlatformContext::makeCurrent(surface); + } QEGLPlatformContext::swapBuffers(surface); + + window->unlockSurface(); } bool QAndroidPlatformOpenGLContext::makeCurrent(QPlatformSurface *surface) { - return QEGLPlatformContext::makeCurrent(surface); + if (surface->surface()->surfaceClass() != QSurface::Window) + return QEGLPlatformContext::makeCurrent(surface); + + QAndroidPlatformOpenGLWindow *window = static_cast<QAndroidPlatformOpenGLWindow *>(surface); + window->lockSurface(); + const bool ok = QEGLPlatformContext::makeCurrent(surface); + window->unlockSurface(); + return ok; } +// Called from inside QEGLPlatformContext::swapBuffers() and QEGLPlatformContext::makeCurrent(), +// already locked EGLSurface QAndroidPlatformOpenGLContext::eglSurfaceForPlatformSurface(QPlatformSurface *surface) { if (surface->surface()->surfaceClass() == QSurface::Window) { |
