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Questions tagged [processing.js]

A JavaScript port of the Processing language.

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3 votes
2 answers
194 views

I decided to make a roguelike for fun. Here's the first part, a building generator (in the link at the bottom of the post, each square represents a building): ...
Ben Rivers's user avatar
2 votes
1 answer
231 views

I've created a project on Khan Academy as part of the Natural Simulations course on random walks. This project is in JavaScript, using the Processing.JS library, slightly modified by Khan Academy. (...
user avatar
3 votes
5 answers
2k views

I was playing a game with my family and we lost the dice that went with the game, so I created this small program and I am now trying to create a website with it. ...
Paul Kelley's user avatar
6 votes
1 answer
5k views

This code takes the position of your mouse cursor, and it creates circles where the cursor is. ...
Paul Kelley's user avatar
5 votes
1 answer
310 views

So I wrote this code for a contest going on over at Khan Academy known as "Pixar in a Program". The goal of the contest is to create an entry that uses one of the skills shown in the new "Pixar in a ...
KingCodeFish's user avatar
6 votes
1 answer
96 views

Inspired by this question, I modified the script to run a simple simulation of Taylor-Green vortex using LBM and post-processes it using P5*js (an official Javascript port of the Processing API). ...
nluigi's user avatar
  • 193
7 votes
1 answer
359 views

I've been fooling around in JavaScript again, and I've come up with this simple physics simulation. I think it has a pretty simple setup, here's "psuedocode" of sorts to explain it. Constructor ...
Ethan Bierlein's user avatar
10 votes
1 answer
227 views

I've taken my previous block building game and added some performance improvements, and commented some things that needed to be commented for better explanation. ...
Ethan Bierlein's user avatar
10 votes
2 answers
880 views

I've spent the last weekend working on this basic block building game, which I'm quite proud of. I do think it can be improved in many places though, e.g, performance issues due to my badly designed ...
Ethan Bierlein's user avatar
10 votes
1 answer
373 views

After about half an hour of fooling around with Processing.js/JavaScript, I got this fairly decent particle system set up: ...
Ethan Bierlein's user avatar
6 votes
3 answers
2k views

I was fooling around with some maths and realized that I could use a parabola to represent a bouncing ball. So, naturally, I decided to make it in code. ...
Ethan Bierlein's user avatar
4 votes
1 answer
730 views

I was messing around with Javascript in Khanacademy the other day and this "monstrosity" was born. It's a terrain generator that uses a simplified version of the random walk method. ...
Ethan Bierlein's user avatar