Framework: LibGDX
IDE: Android Studio
Game based on Kilobolt tutorial
While debugging, the frame delta time i get using Gdx.graphics.getDeltaTime()continues to increment so when i stop debugging and return to application, everything is fast (it is related to runTime, so delta time too)
runTime is calculated in GameScreen class, which increments it with deltaTime and then passes it to GameWorld and GameRenderer methods calls.
How can i stop it while debugging?