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1 answer
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How to make enemies spawn off-screen in Godot 4.5?

2 votes
2 answers
5k views

keyPressed is not working after adding ActionListener to JButton

4 votes
3 answers
1k views

Order of updates in falling sand simulation

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0 answers
34 views

Does it makes sense to use ComputeShader with Dispatch(1,1,1) and Numthreads[1,1,1]

1 vote
4 answers
2k views

How to make TextMeshProUGUI truncate the left part (beginning) of a line?

5 votes
2 answers
8k views

How can I get Unity to do letterbox/pillarbox to maintain aspect ratio?

4 votes
1 answer
2k views

Changing scene while joining room and RPC buffer problem

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0 answers
10 views

Controlling a material attached to a Post Process Volume's opacity in Unreal 5.5.1

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1 answer
110 views

GameInput::GetCurrentReading error

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1 answer
111 views

In game engines and 3D rendering, which coordinate system results in the least amount of operations to transform and render scenes?

2 votes
3 answers
168 views

How are deltatime overshoots typically dealt with--or are they dealt with at all?

1 vote
1 answer
932 views

How can I make relative movement in GameMaker studio?

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0 answers
34 views

How to implement a bilateral filter in a shader?

2 votes
2 answers
362 views

How to make the player pass through only certain objects, but not others?

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