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I wanted proper MVVM support in Unity so I created a new framework. It's built upon the unity 4.6 UI system so no extra UI framework needed. It allows you to create views using XML, it supports theming, data binding, animations, dynamic/responsive content etc. It's similar to WPF/Silverlight (XAML) and other MVVM/MVC/MVP frameworks such as Caliburn, AngularJS etc. It's available here: www.markux.com.

I wanted proper MVVM support in Unity so I created a new framework. It's built upon the unity 4.6 UI system so no extra UI framework needed. It allows you to create views using XML, it supports theming, animations, etc. It's similar to WPF/Silverlight (XAML) and other MVVM/MVC/MVP frameworks such as Caliburn, AngularJS etc. It's available here: www.markux.com.

I wanted proper MVVM support in Unity so I created a new framework. It's built upon the unity 4.6 UI system so no extra UI framework needed. It allows you to create views using XML, it supports theming, data binding, animations, dynamic/responsive content etc. It's similar to WPF/Silverlight (XAML) and other MVVM/MVC/MVP frameworks such as Caliburn, AngularJS etc. It's available here: www.markux.com.

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AI wanted proper MVVM support in Unity so I created a new framework for unity3d called MarkUX is available here: www.markux.com. It's very similar to WPFbuilt upon the unity 4. Views are created6 UI system so no extra UI framework needed. It allows you to create views using XML and, it features two-way data-bindingsupports theming, animations, themingetc. It's similar to WPF/Silverlight (XAML) and other MVVM/MVC/MVP frameworks such as Caliburn, AngularJS etc.

Full disclosure It's available here: I'm the developer of MarkUXwww.markux.com.

A MVVM framework for unity3d called MarkUX is available here: www.markux.com. It's very similar to WPF. Views are created using XML and it features two-way data-binding, animations, theming, etc.

Full disclosure: I'm the developer of MarkUX.

I wanted proper MVVM support in Unity so I created a new framework. It's built upon the unity 4.6 UI system so no extra UI framework needed. It allows you to create views using XML, it supports theming, animations, etc. It's similar to WPF/Silverlight (XAML) and other MVVM/MVC/MVP frameworks such as Caliburn, AngularJS etc. It's available here: www.markux.com.

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A MVVM framework for unity3d called MarkUX is currently in development. You can see a previewavailable here: www.markux.com. It's very similar to WPF were. Views are created inusing XML and it supports things such asfeatures two-way data-binding, animations, theming, etc.

Full disclosure: I'm the developer of MarkUX.

A MVVM framework for unity3d called MarkUX is currently in development. You can see a preview here: www.markux.com. It's very similar to WPF were Views are created in XML and it supports things such as two-way data-binding, animations, theming, etc.

Full disclosure: I'm the developer of MarkUX.

A MVVM framework for unity3d called MarkUX is available here: www.markux.com. It's very similar to WPF. Views are created using XML and it features two-way data-binding, animations, theming, etc.

Full disclosure: I'm the developer of MarkUX.

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