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user30331
user30331

Why is every OpenGL call prefixed with a "q" in the doomDoom 3 source code? Are they custom functions or a different library, and if so, why use that over OpenGL? Any Google search comes up with the Qt OpenGL module, which I assume has nothing to do with it.

Why is every OpenGL call prefixed with a "q" in the doom 3 source code? Are they custom functions or a different library, and if so, why use that over OpenGL? Any Google search comes up with the Qt OpenGL module, which I assume has nothing to do with it.

Why is every OpenGL call prefixed with a "q" in the Doom 3 source code? Are they custom functions or a different library, and if so, why use that over OpenGL? Any Google search comes up with the Qt OpenGL module, which I assume has nothing to do with it.

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Source Link
user30331
user30331

Why are all OpenGL function calls prefixed with "q" in the Doom 3 source code?

Why is every OpenGL call prefixed with a "q" in the doom 3 source code? Are they custom functions or a different library, and if so, why use that over OpenGL? Any Google search comes up with the Qt OpenGL module, which I assume has nothing to do with it.