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Øyvind
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We are three people who are going to make a simple game in Java as a school project (University, first gradeyear). The game has to be object oriented. We don't have much time, 10-20 hours tops. None of us has any experience in game development, but we all have fair skills in Java.

We can choose exactly what kind of game, and that is where the problem lies. How high should we aim? There is a competition involved, so we do want to make the best game in the time we have. Is a 3d game unrealistic? Should we use any game-engines/libraries? What kind of functionality should we avoid?

We are three people who are going to make a simple game in Java as a school project (University, first grade). The game has to be object oriented. We don't have much time, 10-20 hours tops. None of us has any experience in game development, but we all have fair skills in Java.

We can choose exactly what kind of game, and that is where the problem lies. How high should we aim? There is a competition involved, so we do want to make the best game in the time we have. Is a 3d game unrealistic? Should we use any game-engines/libraries? What kind of functionality should we avoid?

We are three people who are going to make a simple game in Java as a school project (University, first year). The game has to be object oriented. We don't have much time, 10-20 hours tops. None of us has any experience in game development, but we all have fair skills in Java.

We can choose exactly what kind of game, and that is where the problem lies. How high should we aim? There is a competition involved, so we do want to make the best game in the time we have. Is a 3d game unrealistic? Should we use any game-engines/libraries? What kind of functionality should we avoid?

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Øyvind
  • 273
  • 2
  • 7

Java game in a day or two

We are three people who are going to make a simple game in Java as a school project (University, first grade). The game has to be object oriented. We don't have much time, 10-20 hours tops. None of us has any experience in game development, but we all have fair skills in Java.

We can choose exactly what kind of game, and that is where the problem lies. How high should we aim? There is a competition involved, so we do want to make the best game in the time we have. Is a 3d game unrealistic? Should we use any game-engines/libraries? What kind of functionality should we avoid?