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iI have developed ana game engine in c/c++ and directxDirectX.

iI have a tile engine for the maps, animated player/npc sprites, talking to the npc, menus, and level changing but there is no game, it just feels empty.

iI have looked around and keep hearing buzzword answers but iI want to know how to implement a story in my game.

someSome people have said a save file that holds flags governing every possible action/state available in the game but this sounds ludicrous.

itIt is a bit ambitious but iI am aiming to get a game like the older pokemonPokemon/final fantasyFinal Fantasy games.

doesDoes any one know how these games work or the theory used.?

i am will to go research subjects but please no one word answers, explain what you mean iI have been looking for a while and would really appreciate any input people have.

thank you

i have developed an game engine in c/c++ and directx.

i have a tile engine for the maps, animated player/npc sprites, talking to the npc, menus and level changing but there is no game it just feels empty.

i have looked around and keep hearing buzzword answers but i want to know how to implement a story in my game.

some people have said a save file that holds flags governing every possible action/state available in the game but this sounds ludicrous.

it is a bit ambitious but i am aiming to get a game like the older pokemon/final fantasy games.

does any one know how these games work or the theory used.

i am will to go research subjects but please no one word answers, explain what you mean i have been looking for a while and would really appreciate any input people have.

thank you

I have developed a game engine in c/c++ and DirectX.

I have a tile engine for the maps, animated player/npc sprites, talking to the npc, menus, and level changing but there is no game, it just feels empty.

I have looked around and keep hearing buzzword answers but I want to know how to implement a story in my game.

Some people have said a save file that holds flags governing every possible action/state available in the game but this sounds ludicrous.

It is a bit ambitious but I am aiming to get a game like the older Pokemon/Final Fantasy games.

Does any one know how these games work or the theory used?

I have been looking for a while and would really appreciate any input people have.

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Skeith
Skeith

game story event programming

i have developed an game engine in c/c++ and directx.

i have a tile engine for the maps, animated player/npc sprites, talking to the npc, menus and level changing but there is no game it just feels empty.

i have looked around and keep hearing buzzword answers but i want to know how to implement a story in my game.

some people have said a save file that holds flags governing every possible action/state available in the game but this sounds ludicrous.

it is a bit ambitious but i am aiming to get a game like the older pokemon/final fantasy games.

does any one know how these games work or the theory used.

i am will to go research subjects but please no one word answers, explain what you mean i have been looking for a while and would really appreciate any input people have.

thank you