I have a sprite sheet like this: 
I would likeam using Unity Engine to make a 'grid-slice' for single spritesheetdevelope my game. But I would do it by coding. I meanlike to load this external spritesheet outside and slice it as Grid type programmatically instead of using Sprite Editor in Unity. I would like to find a way to do it by using C# scripting. Because Imy game would have more than 5 heroes with 10 animations per hero for next updates in my game.