This was originally posted as a follow-up comment to http://stackoverflow.com/questions/30714357/guitext-in-unity-5-need-an-alternative , but I'm asking it here as a dedicated question as per the community's recommendation.
What I'm trying to do: display GUI Text on screen as a countdown timer that counts down in real time
What I've done so far:
watched YouTube tutorial: "Unity Scripting Tutorial 7 - A Countdown Timer" by VR Enthusiast.1
GameObject --> UI --> Text --> renamed: TimerText
Wrote the Timer script in C#
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class Timer : MonoBehaviour
public float seconds = 59;
public float minutes = 0;
void Update() {
if (seconds <= 0) {
seconds = 59;
if (minutes > 1) {
minutes--;
} else {
minutes = 0;
seconds = 0;
GameObject.GetComponent<GUIText>().text = minutes.ToString("f0") + ":0" + seconds.ToString("f0");
}
} else {
seconds -= Time.deltaTime;
}
if(Mathf.Round(seconds) <= 9) {
GameObject.GetComponent<GUIText>().text = minutes.ToString("f0") + ":0" + seconds.ToString("f0");
} else {
GameObject.GetComponent<GUIText>().text = minutes.ToString("f0") + ":" + seconds.ToString("f0");
}
}
}
placed the TimerText object in the GUI Text object reference
Then I got this error:
"MissingComponentException: There is no 'GUIText' attached to the "TimerText" game object, but a script is trying to access it. You probably need to add a GUIText to the game object "TimerText". Or your script needs to check if the component is attached before using it. Timer.Update () (at Assets/Timer.cs:40)"
I essentially placed The object GUI Text object itself (TimerText) as its own scripting reference in Unity's Inspector. Not sure where to go from here. Any advice on what I can do next? Any help would be appreciated.