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I created a fire particle effect with the Particles/Additive (Soft) shader in Unity 5.2.2, and it looks fine against a dark background, like the editor background:

However, when I move it in front of a lighter background, it looks like this:

I think the additive property is blending with the background, is there a workaround to make the effect look like how it looks on a dark background, without using a different shader?

I've looked at this question: How can I achieve a good fire effect with alpha blending and particles?How can I achieve a good fire effect with alpha blending and particles? but I'm not sure how I would execute that in Unity.

I created a fire particle effect with the Particles/Additive (Soft) shader in Unity 5.2.2, and it looks fine against a dark background, like the editor background:

However, when I move it in front of a lighter background, it looks like this:

I think the additive property is blending with the background, is there a workaround to make the effect look like how it looks on a dark background, without using a different shader?

I've looked at this question: How can I achieve a good fire effect with alpha blending and particles? but I'm not sure how I would execute that in Unity.

I created a fire particle effect with the Particles/Additive (Soft) shader in Unity 5.2.2, and it looks fine against a dark background, like the editor background:

However, when I move it in front of a lighter background, it looks like this:

I think the additive property is blending with the background, is there a workaround to make the effect look like how it looks on a dark background, without using a different shader?

I've looked at this question: How can I achieve a good fire effect with alpha blending and particles? but I'm not sure how I would execute that in Unity.

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Jimmt
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Unity Additive particle effect blends with background

I created a fire particle effect with the Particles/Additive (Soft) shader in Unity 5.2.2, and it looks fine against a dark background, like the editor background:

However, when I move it in front of a lighter background, it looks like this:

I think the additive property is blending with the background, is there a workaround to make the effect look like how it looks on a dark background, without using a different shader?

I've looked at this question: How can I achieve a good fire effect with alpha blending and particles? but I'm not sure how I would execute that in Unity.