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From my previous post where I search solutions to have animated characters in an isometric worldanimated characters in an isometric world (using 2D engine as base) arised this question.

I'd like to create and instantiate 2D sprites from 3D models, using Unity, at runtime, in order to use them as they were sprites, ordering them by depth, etc.

There are already unity scripts (maybe using 3d party software) that make this, like Sprite Maker. How is this done? (You have to pay to get the Sprite Maker). Anyway, I need to do it at runtime, instead of baking a spritesheet.

How do I do it? Is it posible?

Other solution, instead of converting it to sprite, is being able to sort the 3D model as it were a sprite. But how?

From my previous post where I search solutions to have animated characters in an isometric world (using 2D engine as base) arised this question.

I'd like to create and instantiate 2D sprites from 3D models, using Unity, at runtime, in order to use them as they were sprites, ordering them by depth, etc.

There are already unity scripts (maybe using 3d party software) that make this, like Sprite Maker. How is this done? (You have to pay to get the Sprite Maker). Anyway, I need to do it at runtime, instead of baking a spritesheet.

How do I do it? Is it posible?

Other solution, instead of converting it to sprite, is being able to sort the 3D model as it were a sprite. But how?

From my previous post where I search solutions to have animated characters in an isometric world (using 2D engine as base) arised this question.

I'd like to create and instantiate 2D sprites from 3D models, using Unity, at runtime, in order to use them as they were sprites, ordering them by depth, etc.

There are already unity scripts (maybe using 3d party software) that make this, like Sprite Maker. How is this done? (You have to pay to get the Sprite Maker). Anyway, I need to do it at runtime, instead of baking a spritesheet.

How do I do it? Is it posible?

Other solution, instead of converting it to sprite, is being able to sort the 3D model as it were a sprite. But how?

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freesoul
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From my previous post where I search solutions to have animated characters in an isometric world (using 2D engine as base) arised this question.

I'd like to create and instantiate 2D sprites from 3D models, using Unity, at runtime, in order to use them as they were sprites, ordering them by depth, etc.

There are already unity scripts (maybe using 3d party software) that make this, like Sprite Maker. How is this done? (You have to pay to get the Sprite Maker). Anyway, I need to do it at runtime, instead of baking a spritesheet.

How do I do it? Is it posible?

Other solution, instead of converting it to sprite, is being able to sort the 3D model as it were a sprite. But how?

From my previous post where I search solutions to have animated characters in an isometric world (using 2D engine as base) arised this question.

I'd like to create and instantiate 2D sprites from 3D models, using Unity, at runtime, in order to use them as they were sprites, ordering them by depth, etc.

There are already unity scripts (maybe using 3d party software) that make this, like Sprite Maker. How is this done? (You have to pay to get the Sprite Maker). Anyway, I need to do it at runtime, instead of baking a spritesheet.

How do I do it? Is it posible?

From my previous post where I search solutions to have animated characters in an isometric world (using 2D engine as base) arised this question.

I'd like to create and instantiate 2D sprites from 3D models, using Unity, at runtime, in order to use them as they were sprites, ordering them by depth, etc.

There are already unity scripts (maybe using 3d party software) that make this, like Sprite Maker. How is this done? (You have to pay to get the Sprite Maker). Anyway, I need to do it at runtime, instead of baking a spritesheet.

How do I do it? Is it posible?

Other solution, instead of converting it to sprite, is being able to sort the 3D model as it were a sprite. But how?

added 67 characters in body
Source Link
freesoul
  • 393
  • 5
  • 12

From my previous post where I search solutions to have animated characters in an isometric world (using 2D engine as base) arised this question.

I'd like to create and instantiate 2D sprites from 3D models, using Unity, at runtime, in order to use them as they were sprites, ordering them by depth, etc.

There are already unity scripts (maybe using 3d party software) that make this, like Sprite Maker, but what this does. How is baking spritesheetsthis done? (You have to pay to get the Sprite Maker). Anyway, while I need to do it at runtime, instead of baking a spritesheet.

How do I do it? Is it posible?

From my previous post where I search solutions to have animated characters in an isometric world (using 2D engine as base) arised this question.

I'd like to create and instantiate 2D sprites from 3D models, using Unity, at runtime, in order to use them as they were sprites, ordering them by depth, etc.

There are already unity scripts that make this, like Sprite Maker, but what this does is baking spritesheets, while I need to do it at runtime.

How do I do it?

From my previous post where I search solutions to have animated characters in an isometric world (using 2D engine as base) arised this question.

I'd like to create and instantiate 2D sprites from 3D models, using Unity, at runtime, in order to use them as they were sprites, ordering them by depth, etc.

There are already unity scripts (maybe using 3d party software) that make this, like Sprite Maker. How is this done? (You have to pay to get the Sprite Maker). Anyway, I need to do it at runtime, instead of baking a spritesheet.

How do I do it? Is it posible?

Source Link
freesoul
  • 393
  • 5
  • 12
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