Instantiate(bullet, guntip.position, guntip.rotation);
You need to inherit rotation of guntip to make bullets face that way.
To make bullet go towards the direction it's facing, if your 2D setup is top-down:
MyRB.AddForce(transform.up * rocketSpeed, ForceMode2D.Impulse);
If your 2D setup is side-scroller:
MyRB.AddForce(transform.right * rocketSpeed, ForceMode2D.Impulse);