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grammar and punctuation; removed blacklisted engine tag; clarified question in title
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Gnemlock
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How to implement a A star pathfinding in 3Dcan I turn an open world on Irrlichtinto a fixed-size array?

I am developing a little game., where I need an A starA* path-finding algorithm for enemies who follow the player. I have already learned and tested a path-finding algorithm, but it only works with fixed-size array.

How can I turn an open world into a fixed-size array? I am developing with Irrlicht engine 1.6 version. I know that it is a quite old, but it is the only engine which works for me in, on Windows XP.

Here is my A star path-finding code that works inon a 2D grid.

  Additionally ,if it is if needed, Here there is a link to the worka walking person I have donecreated with Irrlicht: Just a walking person.

Please put You must place the media folder in your C:\local drive. Thanks.

How to implement a A star pathfinding in 3D world on Irrlicht

I am developing a little game. I need an A star path-finding algorithm for enemies who follow the player. I have already learned and tested a path-finding algorithm, but it works with fixed-size array.

How can I turn an open world into a fixed-size array? I am developing with Irrlicht engine 1.6 version. I know that it is a quite old, but it is the only engine which works for me in Windows XP.

Here is my A star path-finding code that works in a 2D grid.

  Additionally ,if it is needed, Here there is a link to the work I have done with Irrlicht: Just a walking person.

Please put media folder in your C:\ drive. Thanks.

How can I turn an open world into a fixed-size array?

I am developing a little game, where I need an A* path-finding algorithm for enemies who follow the player. I have already learned and tested a path-finding algorithm, but it only works with fixed-size array.

How can I turn an open world into a fixed-size array? I am developing with Irrlicht engine 1.6 version. I know that it is a quite old, but it is the only engine which works for me, on Windows XP.

Here is my A star path-finding code that works on a 2D grid. Additionally , if needed, Here there is a link to a walking person I have created with Irrlicht. You must place the media folder in your local drive.

How to implement a A star pathfinding in 3d3D world on Irrlicht

iI am developing a little game. I need to put an A star pathfindingpath-finding algorithm to putfor enemies who followsfollow the player. I have already learned and tested a pathfindingpath-finding algorithm, but it works with fixed-size array.

How can I turn aan open world into a fixed-size array?? I am developing with Irrlicht engine 1.6 version. I know that it is a quite old, but it is the only engine whowhich works for me in Windows XP. Thanks.

Here is my A star pathfinding code: Works in 2d grid.

http://pastebin.com/yzbXpRB2Here is my A star path-finding code that works in a 2D grid.

Additional ifAdditionally ,if it is needed: Here there is a link to the work I have done with Irrlicht, Here there is a link to the work I have done with Irrlicht: Just a walking person.

http://www.4shared.com/zip/Rli6BGGAce/Jesucristo_videojuego.html

Please put media folder in your C:\ drive. Thanks.

How to implement a A star pathfinding in 3d world on Irrlicht

i am developing a little game. I need to put an A star pathfinding algorithm to put enemies who follows the player. I have already learned and tested a pathfinding algorithm, but it works with fixed-size array.

How can I turn a open world into a fixed-size array?? I am developing with Irrlicht engine 1.6 version. I know that it is a quite old, but it is the only engine who works for me in Windows XP. Thanks.

Here is my A star pathfinding code: Works in 2d grid.

http://pastebin.com/yzbXpRB2

Additional if it is needed: Here there is a link to the work I have done with Irrlicht: Just a walking person.

http://www.4shared.com/zip/Rli6BGGAce/Jesucristo_videojuego.html

Please put media folder in your C:\ drive. Thanks.

How to implement a A star pathfinding in 3D world on Irrlicht

I am developing a little game. I need an A star path-finding algorithm for enemies who follow the player. I have already learned and tested a path-finding algorithm, but it works with fixed-size array.

How can I turn an open world into a fixed-size array? I am developing with Irrlicht engine 1.6 version. I know that it is a quite old, but it is the only engine which works for me in Windows XP.

Here is my A star path-finding code that works in a 2D grid.

Additionally ,if it is needed, Here there is a link to the work I have done with Irrlicht: Just a walking person.

Please put media folder in your C:\ drive. Thanks.

leaving better information about the problem
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user90710
user90710

i am developing a little game. I need to put an A star pathfinding algorithm to put enemies who follows the player. I have already learned and tested a pathfinding algorithm, but it works with fixed-size array.

How can I turn a open world into a fixed-size array?? I am developing with Irrlicht engine 1.6 version. I know that it is a quite old, but it is the only engine who works for me in Windows XP. Thanks.

Here is my A star pathfinding code: Works in 2d grid.

http://pastebin.com/yzbXpRB2

Additional if it is needed: Here there is a link to the work I have done with Irrlicht: Just a walking person.

http://www.4shared.com/zip/Rli6BGGAce/Jesucristo_videojuego.html

Please put media folder in your C:\ drive. Thanks.

i am developing a little game. I need to put an A star pathfinding algorithm to put enemies who follows the player. I have already learned and tested a pathfinding algorithm, but it works with fixed-size array.

How can I turn a open world into a fixed-size array?? I am developing with Irrlicht engine 1.6 version. I know that it is a quite old, but it is the only engine who works for me in Windows XP. Thanks.

Here there is a link to the work I have done with Irrlicht: Just a walking person.

http://www.4shared.com/zip/Rli6BGGAce/Jesucristo_videojuego.html

Please put media folder in your C:\ drive. Thanks.

i am developing a little game. I need to put an A star pathfinding algorithm to put enemies who follows the player. I have already learned and tested a pathfinding algorithm, but it works with fixed-size array.

How can I turn a open world into a fixed-size array?? I am developing with Irrlicht engine 1.6 version. I know that it is a quite old, but it is the only engine who works for me in Windows XP. Thanks.

Here is my A star pathfinding code: Works in 2d grid.

http://pastebin.com/yzbXpRB2

Additional if it is needed: Here there is a link to the work I have done with Irrlicht: Just a walking person.

http://www.4shared.com/zip/Rli6BGGAce/Jesucristo_videojuego.html

Please put media folder in your C:\ drive. Thanks.

Source Link
user90710
user90710
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