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Vaillancourt
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So, for anybody looking to find an answer to this in the future, the answer is "No." You can not use SharpDX with .NET Core (note that VS Code supports only .NET Core if you develop in C#).

Your options are not using SharpDX or porting to VS CommunityVS Community. I personally chose to port to VS Community because it is a trivial move and allowed me to continue to use SharpDX. Not using SharpDX is not particularly practical for people looking to have the experience of creating your own game engine from the ground up (without using C++), because the alternatives are somewhat non-existent now. OpenTK is dead, SlimDX is dead, and Monogame (and other frameworks of that ilk) are a little too "engine-y" as it is in my opinion to get the whole experience.

Anyway, that's what I found after multiple hours of searching, but if you have any insight to add, don't hesitate to leave a comment.

So, for anybody looking to find an answer to this in the future, the answer is "No." You can not use SharpDX with .NET Core (note that VS Code supports only .NET Core if you develop in C#).

Your options are not using SharpDX or porting to VS Community. I personally chose to port to VS Community because it is a trivial move and allowed me to continue to use SharpDX. Not using SharpDX is not particularly practical for people looking to have the experience of creating your own game engine from the ground up (without using C++), because the alternatives are somewhat non-existent now. OpenTK is dead, SlimDX is dead, and Monogame (and other frameworks of that ilk) are a little too "engine-y" as it is in my opinion to get the whole experience.

Anyway, that's what I found after multiple hours of searching, but if you have any insight to add, don't hesitate to leave a comment.

So, for anybody looking to find an answer to this in the future, the answer is "No." You can not use SharpDX with .NET Core (note that VS Code supports only .NET Core if you develop in C#).

Your options are not using SharpDX or porting to VS Community. I personally chose to port to VS Community because it is a trivial move and allowed me to continue to use SharpDX. Not using SharpDX is not particularly practical for people looking to have the experience of creating your own game engine from the ground up (without using C++), because the alternatives are somewhat non-existent now. OpenTK is dead, SlimDX is dead, and Monogame (and other frameworks of that ilk) are a little too "engine-y" as it is in my opinion to get the whole experience.

Anyway, that's what I found after multiple hours of searching, but if you have any insight to add, don't hesitate to leave a comment.

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Scorch
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So, for anybody looking to find an answer to this in the future, the answer is "No." You can not use SharpDX with .NET Core (note that VS Code supports only .NET Core if you develop in C#).

Your options are not using SharpDX or porting to VS Community. I personally chose to port to VS Community because it is a trivial move and allowed me to continue to use SharpDX. Not using SharpDX is not particularly practical for people looking to have the experience of creating your own game engine from the ground up (without using C++), because the alternatives are somewhat non-existent now. OpenTK is dead, SlimDX is dead, and Monogame (and other frameworks of that ilk) are a little too "engine-y" as it is in my opinion to get the whole experience.

Anyway, that's what I found after multiple hours of searching, but if you have any insight to add, don't hesitate to leave a comment.