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thbusch
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You could simply add the inversenegative camera matrix to all your transforms, but I think it depends on how you implemented your renderer.

You could simply add the inverse camera matrix to all your transforms, but I think it depends on how you implemented your renderer.

You could simply add the negative camera matrix to all your transforms, but I think it depends on how you implemented your renderer.

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thbusch
  • 554
  • 5
  • 8

You could simply add the inverse camera matrix to all your transforms, but I think it depends on how you implemented your renderer.