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I'm currently developing an indie game using Unreal Engine 4 and I've stopped developing it within the last week because I have hit a massive roadblock..

I am trying to figure out how to create a blueprint (or c++ script if necessary) that can have a library of different shapes such as an L (2x1 blocks) in any order which would fit within a 5x5x5 (x,y,z) crafting grid in the game world. See the screenshot with the L shape near the green arrows as a sort of gun object to configure and craft from blocks so long as it matches that particular shape. It's almost like minecraft's crafting system but instead of in the menu this one is on a platform in the game world.

Here's a screenshot of a mockup I created to show you better: block crafting prototype layout in-game

I've tried researching and looking at stuff on youtube and google searching like blueprinting, grid systems, shape systems, crafting systems, building systems, arrays, and now I am thinking maybe I have to use c++ instead just to try to figure out how to make it happen.

Does anyone with more experience on this stuff have any advice or better ideas on how I can create this? Any help to point me in the right direction is greatly appreciated, thanks in advance!

I'm currently developing an indie game using Unreal Engine 4 and I've stopped developing it within the last week because I have hit a massive roadblock..

I am trying to figure out how to create a blueprint (or c++ script if necessary) that can have a library of different shapes such as an L (2x1 blocks) in any order which would fit within a 5x5x5 (x,y,z) crafting grid in the game world. See the screenshot with the L shape near the green arrows as a sort of gun object to configure and craft from blocks so long as it matches that particular shape. It's almost like minecraft's crafting system but instead of in the menu this one is on a platform in the game world.

Here's a screenshot of a mockup I created to show you better: block crafting prototype layout in-game

I've tried researching and looking at stuff on youtube and google searching like blueprinting, grid systems, shape systems, crafting systems, building systems, arrays, and now I am thinking maybe I have to use c++ instead just to try to figure out how to make it happen.

Does anyone with more experience on this stuff have any advice or better ideas on how I can create this? Any help to point me in the right direction is greatly appreciated, thanks in advance!

I'm currently developing an indie game using Unreal Engine 4 and I've stopped developing it within the last week because I have hit a massive roadblock..

I am trying to figure out how to create a blueprint (or c++ script if necessary) that can have a library of different shapes such as an L (2x1 blocks) in any order which would fit within a 5x5x5 (x,y,z) crafting grid in the game world. See the screenshot with the L shape near the green arrows as a sort of gun object to configure and craft from blocks so long as it matches that particular shape. It's almost like minecraft's crafting system but instead of in the menu this one is on a platform in the game world.

I've tried researching and looking at stuff on youtube and google searching like blueprinting, grid systems, shape systems, crafting systems, building systems, arrays, and now I am thinking maybe I have to use c++ instead just to try to figure out how to make it happen.

Does anyone with more experience on this stuff have any advice or better ideas on how I can create this? Any help to point me in the right direction is greatly appreciated, thanks in advance!

Improved formatting and explaining the problem better
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How can I learn Trying to programcreate a UE4 blueprint or script to recognize set shapes?

I'm currently developing an indie game using Unreal Engine 4 and I've stopped developing it within the last week because I have hit a massive roadblock..

What I am attemptingtrying to do isfigure out how to create a grid-based block systemblueprint (or c++ script if necessary) that can recognize set shapes withinhave a specified crafting arealibrary of different shapes such as an L (2x1 blocks) in any order which iswould fit within a 5x5x5 grid tied to a platform object but the grid itself is similar to a rubix cube.

The best way I can describe it is basically a minecraft(x,y,z) crafting grid area that is on a platform in the game itself and not through the menu as they had itworld.

Basically, See the player picksscreenshot with the L shape near the green arrows as a block up in-gamesort of gun object to bringconfigure and craft from blocks so long as it over to a platformmatches that the grid is assigned to for building by placing the blocks a certainparticular shape out of a set. It's almost like minecraft's crafting system but instead of recognizable block-based shapes withinin the crafting grid to pressmenu this one is on a key which then spawns the object in it's place. A gunplatform in an L shape as an example of thatthe game world.

Here's a screenshot of a mockup I created to show you better: enter image description here

So far I have attempted this with blueprints on my own which I believe should be possible but I have failed after several tries and I now feel stuck..block crafting prototype layout in-game

I've spent the last few weekstried researching and looking at stuff on youtube and google searching like blueprinting, grid systems, shape systems, crafting systems, building systems, arrays, and now I am thinking maybe I have to use c++ instead just to try to figure out how to make it happen.

Does anyone with more experience on this stuff have any advice or better ideas on how I can create this? Any help to point me in the right direction is greatly appreciated, thanks in advance!

How can I learn to program UE4 to recognize set shapes?

I'm currently developing an indie game using Unreal Engine 4 and I've stopped developing it within the last week because I have hit a massive roadblock..

What I am attempting to do is create a grid-based block system that can recognize set shapes within a specified crafting area which is a 5x5x5 grid tied to a platform object but the grid itself is similar to a rubix cube.

The best way I can describe it is basically a minecraft crafting grid area that is on a platform in the game itself and not through the menu as they had it.

Basically, the player picks a block up in-game to bring it over to a platform that the grid is assigned to for building by placing the blocks a certain shape out of a set of recognizable block-based shapes within the crafting grid to press a key which then spawns the object in it's place. A gun in an L shape as an example of that.

Here's a screenshot of a mockup I created to show you better: enter image description here

So far I have attempted this with blueprints on my own which I believe should be possible but I have failed after several tries and I now feel stuck..

I've spent the last few weeks looking at stuff on youtube and google searching like blueprinting, grid systems, shape systems, crafting systems, building systems, arrays, and now I am thinking maybe I have to use c++ instead just to try to figure out how to make it happen.

Does anyone with more experience on this stuff have any advice or better ideas on how I can create this? Any help to point me in the right direction is greatly appreciated, thanks in advance!

Trying to create a UE4 blueprint or script to recognize set shapes

I'm currently developing an indie game using Unreal Engine 4 and I've stopped developing it within the last week because I have hit a massive roadblock..

I am trying to figure out how to create a blueprint (or c++ script if necessary) that can have a library of different shapes such as an L (2x1 blocks) in any order which would fit within a 5x5x5 (x,y,z) crafting grid in the game world. See the screenshot with the L shape near the green arrows as a sort of gun object to configure and craft from blocks so long as it matches that particular shape. It's almost like minecraft's crafting system but instead of in the menu this one is on a platform in the game world.

Here's a screenshot of a mockup I created to show you better: block crafting prototype layout in-game

I've tried researching and looking at stuff on youtube and google searching like blueprinting, grid systems, shape systems, crafting systems, building systems, arrays, and now I am thinking maybe I have to use c++ instead just to try to figure out how to make it happen.

Does anyone with more experience on this stuff have any advice or better ideas on how I can create this? Any help to point me in the right direction is greatly appreciated, thanks in advance!

Source Link

How can I learn to program UE4 to recognize set shapes?

I'm currently developing an indie game using Unreal Engine 4 and I've stopped developing it within the last week because I have hit a massive roadblock..

What I am attempting to do is create a grid-based block system that can recognize set shapes within a specified crafting area which is a 5x5x5 grid tied to a platform object but the grid itself is similar to a rubix cube.

The best way I can describe it is basically a minecraft crafting grid area that is on a platform in the game itself and not through the menu as they had it.

Basically, the player picks a block up in-game to bring it over to a platform that the grid is assigned to for building by placing the blocks a certain shape out of a set of recognizable block-based shapes within the crafting grid to press a key which then spawns the object in it's place. A gun in an L shape as an example of that.

Here's a screenshot of a mockup I created to show you better: enter image description here

So far I have attempted this with blueprints on my own which I believe should be possible but I have failed after several tries and I now feel stuck..

I've spent the last few weeks looking at stuff on youtube and google searching like blueprinting, grid systems, shape systems, crafting systems, building systems, arrays, and now I am thinking maybe I have to use c++ instead just to try to figure out how to make it happen.

Does anyone with more experience on this stuff have any advice or better ideas on how I can create this? Any help to point me in the right direction is greatly appreciated, thanks in advance!