I am using Unreal Engine 4, and I want to try to procedurally generate a grass texture. For now, I am using a noise block. Now I want to loop through every 16 pixels or whatever (4x4 squares), take the average color of those pixels, and make that all one "pixel". I don't see any for loops, loops, etc. in the pallete though. Can you not do this with the material editor? Thanks.
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