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TinyPic images are about to become permanently broken, cf. https://meta.stackexchange.com/q/332659/295232
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According to the obj file specification it should be a string after the 'g' command, but from my experiences each obj exporter handlehandles those things specifically.

It might help to add link to obj file in your first post.

EDIT

According to the model file, those wheels are groups with numbers 13, 14, 24, 25 (proofProof: image)

image

So those faces (and according vertexes, normals and textures) after line g part 013 to the next line with g command is the mesh of the wheel and so on..

I'm not using JMonkey so I don't precisely know how to rotate those parts, but you could cut the car mesh into two files (wheels and rest) and then iit should be easy to animate..

According to obj file specification it should be string after 'g' command, but from my experiences each obj exporter handle those things specifically.

It might help to add link to obj file in your first post.

EDIT

According to model file, those wheels are groups with numbers 13, 14, 24, 25 (proof: image)

So those faces (and according vertexes, normals and textures) after line g part 013 to next line with g command is mesh of wheel and so on..

I'm not using JMonkey so I don't precisely know how to rotate those parts, but you could cut the car mesh into two files (wheels and rest) and then i should be easy to animate..

According to the obj file specification it should be a string after the 'g' command, but from my experiences each obj exporter handles those things specifically.

It might help to add link to obj file in your first post.

EDIT

According to the model file, those wheels are groups with numbers 13, 14, 24, 25 Proof:

image

So those faces (and according vertexes, normals and textures) after line g part 013 to the next line with g command is the mesh of the wheel and so on..

I'm not using JMonkey so I don't precisely know how to rotate those parts, but you could cut the car mesh into two files (wheels and rest) and then it should be easy to animate..

added 181 characters in body
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According to obj file specification it should be string after 'g' command, but from my experiences each obj exporter handle those things specifically.

It might help to add link to obj file in your first post.

EDIT

According to model file, those wheels are groups with numbers 13, 14, 24, 25 (proof: image)

So those faces (and according vertexes, normals and textures) after line g part 013 to next line with g command is mesh of wheel and so on..

I'm not using JMonkey so I don't precisely know how to rotate those parts, but you could cut the car mesh into two files (wheels and rest) and then i should be easy to animate..

According to obj file specification it should be string after 'g' command, but from my experiences each obj exporter handle those things specifically.

It might help to add link to obj file in your first post.

EDIT

According to model file, those wheels are groups with numbers 13, 14, 24, 25 (proof: image)

So those faces (and according vertexes, normals and textures) after line g part 013 to next line with g command is mesh of wheel and so on..

According to obj file specification it should be string after 'g' command, but from my experiences each obj exporter handle those things specifically.

It might help to add link to obj file in your first post.

EDIT

According to model file, those wheels are groups with numbers 13, 14, 24, 25 (proof: image)

So those faces (and according vertexes, normals and textures) after line g part 013 to next line with g command is mesh of wheel and so on..

I'm not using JMonkey so I don't precisely know how to rotate those parts, but you could cut the car mesh into two files (wheels and rest) and then i should be easy to animate..

added 305 characters in body
Source Link

According to obj file specification it should be string after 'g' command, but from my experiences each obj exporter handle those things specifically.

It might help to add link to obj file in your first post.

EDIT

According to model file, those wheels are groups with numbers 13, 14, 24, 25 (proof: image)

So those faces (and according vertexes, normals and textures) after line g part 013 to next line with g command is mesh of wheel and so on..

According to obj file specification it should be string after 'g' command, but from my experiences each obj exporter handle those things specifically.

It might help to add link to obj file in your first post.

According to obj file specification it should be string after 'g' command, but from my experiences each obj exporter handle those things specifically.

It might help to add link to obj file in your first post.

EDIT

According to model file, those wheels are groups with numbers 13, 14, 24, 25 (proof: image)

So those faces (and according vertexes, normals and textures) after line g part 013 to next line with g command is mesh of wheel and so on..

Source Link
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