There is no Mobile shader which will only adjust the color of the object, you must write your own custom shader or modify Unity's build-in shaders. If you only want that "color shader" here is the code for that shader.
Shader "Custom/ColorShader" {
Properties {
_Color("Color", Color) = (1.000000,1.000000,1.000000,1.000000)
}
SubShader {
Tags
{
"RenderType"="Opaque"
}
LOD 150
CGPROGRAM
// Physically based Standard lighting model, and enable shadows on all light types
#pragma surface surf Lambert noforwardadd
float4 _Color;
struct Input {
float4half color : COLOR;
};
void surf (Input IN, inout SurfaceOutput o) {
o.Albedo = _Color;
}
ENDCG
}
FallBack "Diffuse" }
To create that shader you need to go to Create->Shader->Standard Surface Shader.Open it in some code editor ,delete all existing code and paste this code. Now you can use this shader for your materials choosing it from Custom menu.