It depends on what you're doing.
All game programmers should know at least high school algebra. That means:
- A good sense of numbers
- Comfort with basic math (add, sub, mult, divide)
- Trigonometry (sin and cos)
- Vectors, angle between vectors, dot product, cross product
Your graphics programmers must know:
- All the above, and
- Matrix algebra (for transformation matrices)
- Polygon intersection methods / ray-polygon (see a book like Real-time collision detection
Your physics programmers must know:
- All of the above and
- Differential equations
- Numerical methods