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Hermetix
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Well, I was able to find a math library that does not require C++. The D3DX (Direct3D 9) library does the same thing as the Direct3D 10 versionDirectXMath, basically.

d3dx9math.h is needed.

Reference:

https://msdn.microsoft.com/en-us/library/windows/desktop/bb147179(v=vs.85).aspx

Well, I was able to find a math library that does not require C++. The D3DX (Direct3D 9) library does the same thing as the Direct3D 10 version, basically.

d3dx9math.h is needed.

Reference:

https://msdn.microsoft.com/en-us/library/windows/desktop/bb147179(v=vs.85).aspx

Well, I was able to find a math library that does not require C++. The D3DX (Direct3D 9) library does the same thing as the DirectXMath, basically.

d3dx9math.h is needed.

Reference:

https://msdn.microsoft.com/en-us/library/windows/desktop/bb147179(v=vs.85).aspx

Source Link
Hermetix
  • 507
  • 6
  • 10

Well, I was able to find a math library that does not require C++. The D3DX (Direct3D 9) library does the same thing as the Direct3D 10 version, basically.

d3dx9math.h is needed.

Reference:

https://msdn.microsoft.com/en-us/library/windows/desktop/bb147179(v=vs.85).aspx